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Invasion of Zendikar // Awakened Skyclave

MOM (March of the Machine) · #194 · EN

Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental

RzadkośćUncommon
PLN regular0,92 zł
PLN foil4,06 zł
PLN etched—
Invasion of Zendikar

Invasion of Zendikar

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Awakened Skyclave

Awakened Skyclave

Creature — Elemental

Vigilance, haste
As long as this creature is on the battlefield, it's a land in addition to its other types.
{T}: Add one mana of any color.

Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental

(Brak oracle textu przekazanego; rulings wyjaśniają działanie Siege i transformacji: kiedy wchodzi wybierz opiekuna; wchodzi z żetonami obrony; obrażenia usuwają żetony obrony; gdy ostatni żeton zostanie usunięty, wygnaj permanent, a następnie możesz go zagrać odmienionego bez kosztu many; Battles nie atakują ani nie blokują; jeśli permanent nie ma żetonów obrony, trafi natychmiast do grobu; jeśli kopia nie jest reprezentowana przez DFС, nie da się jej odtworzyć z wygnania).

Jak działa karta?

Przednia strona to Siege (Battle) z żetonami obrony; gdy straci wszystkie żetony obrony, jest wygnany i możesz odtworzyć jego odmienioną stronę bez płacenia many. Siege ma opiekuna (wybranego przeciwnika), tylko jego stworzenia mogą blokować atakujących Siege, a Siege sam nie może atakować ani blokować.

Invasion of Zendikar // Awakened Skyclave to karta dwustronna (transformująca): przednia strona to Battle — Siege; tylna to Creature — Elemental. Najważniejsze efekty i zasady wynikające z Oracle i rulings: 1) Wybór opiekuna: gdy Siege wchodzi na pole bitwy, jego kontroler wybiera jednego z przeciwników jako jego opiekuna (protector). Ten wybór następuje w momencie wejścia na pole bitwy. 2) Żetony obrony: na karcie Siege jest podana liczba „defense”. Gdy wchodzi na pole bitwy, otrzymuje tyle żetonów obrony. Obrażenia zadane Siege powodują usunięcie równoważnej liczby żetonów obrony. 3) Gdy zostanie usunięty ostatni żeton obrony: Siege ma wrodzoną (intrinsic) wyzwalaną zdolność: „When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” Czyli natychmiast po usunięciu ostatniego żetonu obrony wyzwala się zdolność: ten permanent jest wygnany, a jego właściciel może go wycastować odmienionego (tj. drugą stronę karty) bez kosztu many. 4) Status bitewny i walka: Battles nie mogą atakować ani blokować, nawet gdy jednocześnie stałyby się stworzeniem. Jeśli obiekt będący w walce przestanie być Battle, zostaje usunięty z walki. 5) Kiedy Siege zostanie wygnany i odmieniony: jeśli permanent, który stanie się kopią Siege, jest reprezentowany przez transformującą kartę DFС (double-faced card), to zostanie wygnany podczas rozwiązywania wyzwalającej zdolności, a następnie wycastowany w stanie odmienionym. Jeśli natomiast został stworzony jako token lub nie jest DFС, nie będzie można go wycastować — pozostanie na wygnaniu (token zniknie przy następnym sprawdzeniu SBA). 6) Brak żetonów obrony przy wejściu: jeśli Siege nigdy nie miał żetonów obrony (np. stał się kopią Siege po wejściu), nie można z niego usunąć „ostatniego żetonu”, więc zamiast tego natychmiast trafia do grobu (state-based action) i nie wyzwoli się efekt egzilu + cast. 7) Interakcje z atakującymi graczami: Siege może być atakowany przez wszystkich graczy poza jego opiekunem; nawet kontroler Siege może zostać jego atakującym. 8) Blokowanie: tylko stworzenia kontrolowane przez opiekuna Siege mogą blokować stworzenia atakujące to Siege — kontroler Siege nie może wyznaczać swoich stworzeń do blokowania za niego. 9) Gdy opiekun opuszcza grę lub zmienia kontrolę: w multiplayerze gdy opiekun opuszcza grę lub gdy opiekun zdobędzie kontrolę nad Siege, następują reguły określone w rulings (wybór nowego opiekuna jako akcja SBA, itp.). 10) Awakened Skyclave i lądy: gdy Awakened Skyclave wchodzi na pole bitwy (odmiana tylnej strony), liczy się jako stworzenie; będzie też liczone jako wejście many land jeśli coś reaguje na wejście lądu (ruling).

Ważne interakcje

Częste pomyłki

Przykład

Przykład typowej kolejności: Siege wchodzi na pole bitwy; kontroler wybiera opiekuna; Siege otrzymuje żetony obrony. Przeciwnicy (oprócz opiekuna) mogą zadawać mu obrażenia; każde obrażenie usuwa żetony obrony. Gdy usunięty zostanie ostatni żeton, wyzwala się zdolność: Siege jest wygnany, a jego kontroler może go wycastować odmienionego bez płacenia kosztu many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
March of the Machine (MOM)
Data wydania
2023-04-21
Rzadkość
Uncommon
Artysta
Diego Gisbert
Mana value
4
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8fed056f-a8f5-41ec-a7d2-a80a238872d1
Oracle ID
4b1874af-4ea5-4e22-a4d4-e718d75fe95e
Słowa kluczowe
Vigilance, Transform, Haste
Tożsamość kolorów
{G}
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
3 613
Penny rank
5 243
Multiverse IDs
607249, 607250
Arena ID
84485
MTGO ID
110270
TCGplayer ID
490235
Cardmarket ID
703415
Illustration ID
—
Status obrazu
highres_scan

Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

A battle can be dealt damage and be target of spells and/or abilities that target "any target."

Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."

Awakened Skyclave is cast as a creature spell. It can be countered and otherwise responded to. It won't be a land in addition to its other types until it enters the battlefield.

A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.

If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.

In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).

If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.

If Awakened Skyclave enters the battlefield, any ability that triggers whenever a land enters the battlefield will trigger.

A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.

If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.

Damage dealt to a battle causes that many defense counters to be removed from it.

A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

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