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Venser, the Sojourner

DDI (Duel Decks: Venser vs. Koth) · #1 · EN

Venser, the Sojourner

Legendary Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
RzadkośćMythic
PLN regular—
PLN foil18,31 zł
PLN etched—

Venser, the Sojourner

Legendarny Wędrowiec Planów — Venser

+2: Wygnaj wskazany permanent, którego jesteś właścicielem. Zwróć go na pole bitwy pod swoją kontrolą na początku następnego końcowego etapu.
−1: Stwory nie mogą być zablokowane w tej turze.
−8: Otrzymujesz emblemat z „Za każdym razem, gdy rzucisz czar, wygnaj wskazany permanent.”

Jak działa karta?

Venser wygnaje własne permanenty chwilowo, sprawia że stwory nie mogą być blokowane i może dać emblemat wygnający permanenty przy każdym rzuceniu czaru.

Venser ma trzy umiejętności lojalności. +2 pozwala wygnać dowolny permanent, którego jesteś właścicielem; zostanie on zwrócony pod twoją kontrolę na początku następnego końcowego etapu. −1 powoduje, że żadne stwory nie mogą być zablokowane w tej turze. −8 daje ci emblemat, który za każdym razem, gdy rzucisz czar, wygnaje wskazany permanent (to wyzwalanie trafia na stos nad rzuconym czarem).

Ważne interakcje

Częste pomyłki

Przykład

Używasz +2, wygnasz czyjś artefakt, a on wróci pod twoją kontrolę na początku następnego końcowego etapu; jeśli wygniesz żeton, on nie wróci (przestaje istnieć).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duel Decks: Venser vs. Koth (DDI)
Data wydania
2012-03-30
Rzadkość
Mythic
Artysta
Eric Deschamps
Mana value
5
Mana cost
{3}{W}{U}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil
Scryfall ID
8f61a0ea-c2e8-4571-9669-19abd8bbc874
Oracle ID
a8bf8ff8-d924-4fd2-b5ed-05b38f55325a
Słowa kluczowe
—
Tożsamość kolorów
{U}{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 394
Penny rank
4 454
Multiverse IDs
266078
Arena ID
—
MTGO ID
43754
TCGplayer ID
58121
Cardmarket ID
253542
Illustration ID
82decbc9-5e1b-48b3-8db7-ef9705551105
Status obrazu
highres_scan

Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

The first ability can target any permanent you own, including those another player controls.

If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

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