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Burly Breaker // Dire-Strain Demolisher

DBL (Innistrad: Double Feature) · #174 · EN

Burly Breaker // Dire-Strain Demolisher

Creature — Human Werewolf // Creature — Werewolf

RzadkośćUncommon
PLN regular0,83 zł
PLN foil1,40 zł
PLN etched—
Burly Breaker

Burly Breaker

Creature — Human Werewolf

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Demolisher

Dire-Strain Demolisher

Creature — Werewolf

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Burly Breaker // Dire‑Strain Demolisher (Burly Breaker // Dire-Strain Demolisher)

Creature — Human Werewolf // Creature — Werewolf

Jak działa karta?

Karta jest dwustronna daybound/nightbound. Gra śledzi, czy jest dzień czy noc; to decyduje, która strona karty jest na polu bitwy. Jeśli permanent z daybound wchodzi na pole bitwy podczas nocy (nawet jeśli był na stosie frontem), wejdzie już jako nightbound. Zmiany dnia/nocy następują według podanych zasad i transformacje odbywają się tylko przez daybound/nightbound.

To jest karta dwustronna (double-faced) z przodem Burly Breaker (Creature — Human Werewolf) i tyłem Dire‑Strain Demolisher (Creature — Werewolf). Brakuje tu tekstu Oracle, więc wyjaśniam zachowanie związane z daybound i nightbound na podstawie rulings.

- Gra początkowo nie jest ani dniem, ani nocą. Gdy warunki daybound/nightbound spowodują zmianę, gra będzie albo dniem, albo nocą i będzie się zmieniać między nimi zgodnie z zasadami.
- Jeśli karta ma daybound (zwykle na przedniej stronie) i jest noc w momencie, gdy permanent wchodzi na pole bitwy bez bycia zagranym jako czar (np. reanimacja, token, efekt podszywania się), wejdzie już na pole bitwy w swojej nightbound (drugiej) stronie.
- Gdy rzucisz czar będący daybound podczas nocy, karta na stosie będzie frontową (daybound) stroną, ale gdy rozwiąże się i wejdzie na pole bitwy, wejdzie jako nightbound (tylna) — nie wejdzie frontową i potem się odwróci.
- Zmiana dnia na noc: jeśli jest dzień, a aktywny gracz poprzedniej tury nie zagrał żadnego czaru, stanie się noc. Zmiana nocy na dzień: jeśli jest noc, a aktywny gracz poprzedniej tury zagrał dwa lub więcej czarów, stanie się dzień. Zmiany są sprawdzane m.in. przed etapem untap.
- Permanenty z daybound/nightbound mogą transformować wyłącznie przez mechanikę daybound/nightbound; efekty mówiące "transform" od innych kart (np. starsze karty) nie będą na nie działać.

Nie podaję innych interakcji, ponieważ polecenie wymaga tłumaczyć i wyjaśniać tylko na podstawie dostarczonych rulings i tekstu Oracle (którego tu nie ma).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli w Twojej turze wcześniej nie zagrałeś żadnego czaru i było dzień, po sprawdzeniu stanie się noc i wszystkie permanenty z daybound odwrócą się na stronę nightbound.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Uncommon
Artysta
Justine Cruz
Mana value
5
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8e1300df-ccd6-48f4-8f0b-b3c10c4ae0b0
Oracle ID
4cbfb898-e1ca-4e34-9cb2-11ba50272984
Słowa kluczowe
Transform, Daybound, Ward, Nightbound
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted, sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 553
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
96614
TCGplayer ID
255557
Cardmarket ID
585122
Illustration ID
—
Status obrazu
highres_scan

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

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