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Dog Umbra

MH3 (Modern Horizons 3) · #22 · EN

Dog Umbra

Enchantment — Aura

Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
RzadkośćCommon
PLN regular0,57 zł
PLN foil0,79 zł
PLN etched—

Psia Otulina (Dog Umbra)

Urok — Aura

Przebłysk (Flash)
Zaczaruj stwora
Dopóki inny gracz kontroluje zaczarowanego stwora, nie może on atakować ani blokować. W przeciwnym razie ta Aura ma pancerz umbra. (Jeśli zaczarowany stwór miałby zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.)

Jak działa karta?

Aura z Przebłyskiem: blokuje atakowanie i blokowanie, gdy zaczarowany stwór należy do innego gracza. Jeśli należy do ciebie, działa jak pancerz umbra — usuwa obrażenia i poświęca Aurę zamiast zniszczenia stwora.

To Urok-Aura, którą można rzucić na stwora w dowolnym momencie dzięki Przebłysk (Flash). Jeśli zaczarowany stwór jest kontrolowany przez innego gracza niż kontroler tej Aury, nie może atakować ani blokować. W przeciwnym razie Aura zyskuje pancerz umbra: gdyby stwór miał zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.

Ważne interakcje

Częste pomyłki

Przykład

Przyczepiasz Psia Otulina do własnego stwora — ma ona pancerz umbra; jeśli ten stwór miałby zostać zniszczony, usuń z niego obrażenia i zniszcz Aurę zamiast niego.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Common
Artysta
Brian Valeza
Mana value
2
Mana cost
{1}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8d4ba710-eddb-40ca-b2fe-0e4e778aab9c
Oracle ID
e475c96f-6cf8-4139-92fd-f68ecaae4893
Słowa kluczowe
Enchant, Flash
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 178
Penny rank
1 995
Multiverse IDs
662174
Arena ID
90871
MTGO ID
126061
TCGplayer ID
552308
Cardmarket ID
771179
Illustration ID
29796664-ee3e-4215-b45c-ea294263c163
Status obrazu
highres_scan

Attaching Dog Umbra to a creature another player controls that's already attacking or blocking won't remove that creature from combat.

Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.

Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.

If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.

Dog Umbra continuously checks to see whether the controller of the enchanted creature is a different player from the controller of Dog Umbra. If either permanent changes controllers, the effect may change.

If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.

Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.

If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.

If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.

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