Attaching Dog Umbra to a creature another player controls that's already attacking or blocking won't remove that creature from combat.

MH3 (Modern Horizons 3) · #22 · EN
Dog Umbra
Enchantment — Aura
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Wyjaśnienie po polsku
Psia Otulina (Dog Umbra)
Urok — Aura
Zaczaruj stwora
Dopóki inny gracz kontroluje zaczarowanego stwora, nie może on atakować ani blokować. W przeciwnym razie ta Aura ma pancerz umbra. (Jeśli zaczarowany stwór miałby zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.)
Jak działa karta?
Aura z Przebłyskiem: blokuje atakowanie i blokowanie, gdy zaczarowany stwór należy do innego gracza. Jeśli należy do ciebie, działa jak pancerz umbra — usuwa obrażenia i poświęca Aurę zamiast zniszczenia stwora.
To Urok-Aura, którą można rzucić na stwora w dowolnym momencie dzięki Przebłysk (Flash). Jeśli zaczarowany stwór jest kontrolowany przez innego gracza niż kontroler tej Aury, nie może atakować ani blokować. W przeciwnym razie Aura zyskuje pancerz umbra: gdyby stwór miał zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.
Ważne interakcje
- Przyczepienie tej Aury do już atakującego lub blokującego stwora innego gracza nie usunie go z walki.
- Jeśli kilka AUR z pancerzem umbra znajduje się na tym samym stworu i stwór miałby zostać zniszczony, właściciel stwora wybiera, która Aura zostanie zniszczona zamiast stwora.
- Jeśli efekt mówi, że „zniszczyć” stwora zaczarowanego Aurą z pancerzem umbra, to ten efekt zniszczy Aurę zamiast stwora; jeśli natomiast stwór otrzyma śmiertelne obrażenia, to reguły dotyczące obrażeń spowodują zniszczenie Aury.
Częste pomyłki
- Mylenie pancerza umbra z regeneracją — pancerz umbra nie odkręca stwora ani nie usuwa go z walki.
- Zakładanie, że przyczepienie Aury zatrzyma stwora już będącego w walce — nie usuwa on stwora z walki, jeśli jest już atakujący lub blokujący.
Przykład
Przyczepiasz Psia Otulina do własnego stwora — ma ona pancerz umbra; jeśli ten stwór miałby zostać zniszczony, usuń z niego obrażenia i zniszcz Aurę zamiast niego.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Common
- Artysta
- Brian Valeza
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 8d4ba710-eddb-40ca-b2fe-0e4e778aab9c
- Oracle ID
- e475c96f-6cf8-4139-92fd-f68ecaae4893
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Enchant, Flash
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 7 178
- Penny rank
- 1 995
- Multiverse IDs
- 662174
- Arena ID
- 90871
- MTGO ID
- 126061
- TCGplayer ID
- 552308
- Cardmarket ID
- 771179
- Illustration ID
- 29796664-ee3e-4215-b45c-ea294263c163
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
Dog Umbra continuously checks to see whether the controller of the enchanted creature is a different player from the controller of Dog Umbra. If either permanent changes controllers, the effect may change.
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
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