
Tavern Ruffian
Creature — Human Warrior Werewolf

MID (Innistrad: Midnight Hunt) · #296 · EN
Creature — Human Warrior Werewolf // Creature — Werewolf
Strony karty

Creature — Human Warrior Werewolf

Creature — Werewolf
Wyjaśnienie po polsku
Creature — Human Warrior Werewolf // Creature — Werewolf
Karta jest dwustronna: front = daybound, back = nightbound. Globalny stan dzień/noc decyduje, która strona jest na polu bitwy. Jeśli rzucona podczas nocy, karta z daybound trafi na stos frontem, ale wejdzie jako tył (nightbound).
To jest dwustronna karta: przednia strona to "Tavern Ruffian" (Creature — Human Warrior Werewolf) z daybound; tylna strona to "Tavern Smasher" (Creature — Werewolf) z nightbound. Mechanika daybound/nightbound działa tak: gra ma stan dzień lub noc (albo żadnego na początku). Gdy stanie się noc, wszystkie stałe z daybound na polu bitwy natychmiast transformują na swoje nightbound strony; gdy stanie się dzień, wszystkie stałe z nightbound natychmiast transformują na swoje daybound strony. Transformacja następuje od razu w momencie zmiany dnia/nocy (nie jako działanie zależne od stanów gry). Jeśli karta z daybound zostanie rzucona jako zaklęcie podczas nocy, na stos idzie jej przednia (daybound) strona, ale kiedy wejdzie na pole bitwy, wejdzie od razu w postaci tylniej (nightbound). Jeśli karta z daybound wejdzie na pole bitwy w czasie nocy innym sposobem niż rzucenie (np. reanimacja), również wejdzie już jako nightbound.
Przykład 1: Jest noc. Rzucasz Tav ern Ruffian (ma daybound). Na stos trafia jego przednia strona (Tav ern Ruffian), ale gdy rozwiązanie zaklęcia się zakończy i stworzenie wejdzie na pole bitwy, pojawi się już jako Tav ern Smasher (tylna, nightbound). Przykład 2: Jest noc. Twoja karta wraca z grobu na pole bitwy (nie została rzucona). Wejdzie na pole bitwy już jako Tav ern Smasher (nightbound).
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If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
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