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Harold and Bob, First Numens

PIP (Fallout) · #398 · EN

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant

Reach, vigilance
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
RzadkośćRare
PLN regular1,35 zł
PLN foil3,28 zł
PLN etched—

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant

Reach, vigilance
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Jak działa karta?

Gdy to stworzenie zginie, wraca jako Aura obarczająca wybrane Forest, traci swoje wcześniejsze zdolności i daje tej Forest zdolność: tap — dodać trzy many jednego koloru i dać ci dwa rad countery. Rad countery należą do gracza; na początku precombat main phase gracz z rad counterami milluje karty równą ich liczbie, traci życie za niemana karty i usuwa rad countery zgodnie z wrodzoną zdolnością.

Oracle: Reach, vigilance. Gdy Harold and Bob ginie, jeśli był stworzeniem, zwróć je na pole bitwy. Jest to Aura enchantment z "enchant Forest you control" i tekstem "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob traci wszystkie pozostałe zdolności.

Szczegóły działania: Kiedy karta umiera będąc stworzeniem, jej kontrolujący próbuje ją zwrócić. Karta wraca jako permanent typu Aura (nie jako stworzenie). Przy wejściu wybierasz Forest, które kontrolujesz, które ta Aura będzie obarczać. Jeśli nie ma legalnego Forest, karta nie wraca i zostaje w grobie. Ta Aura nie ma już swoich wcześniejszych zdolności (np. reach, vigilance) — traci je wszystkie. Enchanted Forest zyskuje zdolność, którą możesz używać: tapnij, aby dodać trzy many jednego koloru i wówczas otrzymujesz dwa rad countery na siebie (gracza). Rad countery są właściwością gracza i działają zgodnie z wrodzoną zdolnością: na początku precombat main phase gracza z rad counterami ten gracz milluje liczbę kart równą liczbie posiadanych rad counterów; za każdą niemana kartę zmieloną w ten sposób traci 1 życie i usuwa jeden rad counter od siebie. Rad counterów nie usuwa się automatycznie z upływem czasu — tylko efekty je usuwające (w tym wrodzona zdolność) je usuwają.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz Harold and Bob i trzy Foresty. Harold and Bob ginie — jako że był stworzeniem, wraca jako Aura i ty wybierasz, którą z tych Forestów ona obarcza. Teraz ta wybrana Forest ma zdolność tap: dodać trzy many jednego koloru i dać ci dwa rad countery. Na początku swojej precombat main phase, jeśli masz rad countery, zmielisz karty równą ich liczbie, stracisz 1 życie za każdą niemana kartę zmieloną i usuniesz po jednym rad counterze za każdą taką kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Andrea Piparo
Mana value
3
Mana cost
{2}{G}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8b7dc266-d38e-479c-a978-0c4bfd6e7370
Oracle ID
d0ecea04-9768-4b09-8718-dd59135251e3
Słowa kluczowe
Reach, Vigilance
Tożsamość kolorów
{G}
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, extendedart
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
9 040
Penny rank
—
Multiverse IDs
654443
Arena ID
—
MTGO ID
131791
TCGplayer ID
540901
Cardmarket ID
758672
Illustration ID
28f11662-8f69-4a59-9fec-512ddf20bddc
Status obrazu
highres_scan

Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

If a nontoken permanent that's a copy of Harold and Bob dies while it's a creature, it will return to the battlefield as an Aura with only the abilities granted by the effect that returned it to the battlefield. It will also retain its name, colors, and supertypes, but it will be an Aura enchantment with no other types or subtypes.

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

A token that's a copy of Harold and Bob won't return to the battlefield from its owner's graveyard.

If there's nothing for Harold and Bob to legally enchant, it remains in its owner's graveyard instead of returning to the battlefield.

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

If you control Harold and Bob, you'll return it to the battlefield when it dies while it's a creature. It doesn't matter who owns the card. You'll choose which Forest you control it will enchant as it returns to the battlefield.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

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