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The Destined White Mage

FIC (Final Fantasy Commander) · #444 · EN

The Destined White Mage

Legendary Creature — Human Cleric

Lifelink
{W}, {T}: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
RzadkośćRare
PLN regular61,49 zł
PLN foil73,98 zł
PLN etched—

Przeznaczona Biała Kapłanka (The Destined White Mage)

Legendarny stwór — Człowiek Kapłan

Więź życia (Lifelink)
{W}, {T}: Inny wskazany stwór, który kontrolujesz, zyskuje więź życia (Lifelink) do końca tury.
Za każdym razem, gdy zyskujesz życie, połóż znacznik +1/+1 na wskazanym stworu, który kontrolujesz. Jeśli masz pełną drużynę, zamiast tego połóż na tym stworu trzy znaczniki +1/+1.

Jak działa karta?

Legendarny Kapłan z Więź życia (Lifelink); może dać ją innemu twojemu stworowi i przy każdorazowym zyskaniu życia kłaść znaczniki +1/+1, a przy pełnej drużynie — trzy znaczniki.

To legendarny stwór, który daje Więź życia (Lifelink) sobie i może tymczasowo dać ją innemu twojemu stworowi za koszt {W} i przekręcenie. Za każdym razem, gdy zyskujesz życie, możesz położyć znacznik +1/+1 na wskazanym stworu, a jeśli masz pełną drużynę (cztery różne role: Cleric, Rogue, Warrior, Wizard), zamiast jednego znacznika da trzy. Zdolność reaguje na każde osobne wydarzenie zyskania życia i może się wywołać wielokrotnie w turze.

Ważne interakcje

Częste pomyłki

Przykład

Atakujesz dwiema jednostkami, obie z Więź życia (Lifelink), i zadają obrażenia; zdolność kapłanki wywołuje się dwa razy, pozwalając ci położyć znaczniki na dwóch wskazanych stworach.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy Commander (FIC)
Data wydania
2025-12-05
Rzadkość
Rare
Artysta
David Rapoza
Mana value
3
Mana cost
{2}{W}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8b52f14c-e6b9-4ad0-8515-6644b201e2ea
Oracle ID
c8110200-209e-423a-96b7-81a3ac32447c
Słowa kluczowe
Lifelink
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
mtgo, paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, inverted
Typ promocji
ffi, universesbeyond
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
9 627
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
656768
Cardmarket ID
851619
Illustration ID
83d8dbda-e566-4cc2-a93d-3cba1243da31
Status obrazu
highres_scan

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

In a Two-Headed Giant game, life gained by your teammate won't cause The Destined White Mage's third ability to trigger, even though it caused your team's life total to increase.

If a creature you control is dealt lethal damage at the same time that you gain life, it can't receive a counter from The Destined White Mage's second ability in time to save it.

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, The Destined White Mage's third ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

The Destined White Mage's second ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.

Some cards refer to you having a "full party." This is true if the number of creatures in your party is four.

If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and The Destined White Mage's third ability triggers only once.

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