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Defenestrated Phantom

MKM (Murders at Karlov Manor) · #11 · EN

Defenestrated Phantom

Creature — Spirit

Flying
Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
"Never parley near high windows."
—Teysa
RzadkośćCommon
PLN regular0,09 zł
PLN foil0,13 zł
PLN etched—

Defenestrated Phantom

Stworzenie — Duch

Latający
Disguise {4}{W} (Możesz rzucić tę kartę zakrytą za {3} jako stworzenie 2/2 z ward {2}. Odsłoń ją w dowolnym momencie, płacąc jej koszt disguise.)

Jak działa karta?

Możesz zagrać tę kartę zakrytą za {3} jako bezimienne 2/2 z ward {2}. W dowolnym momencie, gdy masz priorytet, możesz zapłacić {4}{W} (disguise), aby odsłonić ją i przywrócić normalne cechy karty; ta czynność nie używa stosu i nie może być odpowiedzona.

Oracle: Flying
Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Co to oznacza krok po kroku (prosto):
- Rzucanie zakrytą: Możesz zamiast normalnego rzucania zapłacić {3} i rzucić Defenestrated Phantom zakrytą (face down). To jest alternatywny koszt. Zakryty spell ma wartość many 0, brak nazwy, jest bezkolorowy i jest 2/2 z ward {2} jako spell/creature. Inni gracze nie wiedzą, co to jest.
- Gdy zakryty spell rozwiąże się i wejdzie na pole bitwy, jest on zakrytym permanentem (2/2 z ward {2}, bez nazwy, bez kosztu, bez typów). Musisz móc rozróżnić twoje zakryte permanenty (np. znacznikami) i zachować kolejność wejścia.
- Odsłonięcie (turn face up): W dowolnym momencie, gdy masz priorytet, możesz odsłonić ten permanent, ujawniając koszt disguise ({4}{W}) i płacąc go. To jest specjalna czynność — nie używa stosu i nie może być odpowiedzona. Po zapłaceniu permanent staje się na stałe Defenestrated Phantom z flying i wszystkimi normalnymi cechami z karty (nazwa, koszty, typy). Nie powoduje to ponownego wejścia na pole bitwy ani wywołania ETB.
- Ward i inne interakcje: Jako zakryty jest to 2/2 z ward {2}. Jeśli ten zakryty permanent zostanie nadpisany przez inne efekty, tamte efekty mogą zmieniać jego cechy. Jeśli permanent przestanie mieć zdolność disguise zanim go odsłonisz, nie będziesz mógł użyć disguise, bo po odsłonięciu nie miałby tej zdolności.
- Widoczność i ujawnianie: Możesz w każdej chwili spojrzeć na swoje zakryte spelle/permanenty. Jeśli zakryty spell zostanie skontrowany lub opuści stos/ pole bitwy, musisz ujawnić, co to było.
- Tap/untap i ciągłość obiektu: Obrócenie permanentu nie zmienia, czy jest tapped. Spells i aura/equipment celujące w ten permanent pozostają przy nim, jeśli ich legalność się nie zmieniła przy odsłonięciu.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Defenestrated Phantom za {3} zakrytą. To jest 2/2 z ward {2}. Później, mając priorytet, możesz ujawnić i zapłacić {4}{W}. Natychmiast staje się to latającym Defenestrated Phantom (normalna karta) — nie używa stosu, nie można tego przerwać.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Svetlin Velinov
Mana value
6
Mana cost
{4}{W}{W}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8b284304-c3bf-4413-9fd3-b44eb4eb642a
Oracle ID
e73addfa-d18a-46f7-882e-7bc2f292230b
Słowa kluczowe
Flying, Disguise
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
29 765
Penny rank
—
Multiverse IDs
646574
Arena ID
88931
MTGO ID
121510
TCGplayer ID
533143
Cardmarket ID
751192
Illustration ID
9dfba79a-c506-4a73-9d32-3353a58eb6f0
Status obrazu
highres_scan

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

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