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Summon: Primal Odin

FIN (Final Fantasy) · #121 · EN

Summon: Primal Odin

Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
The elder primal Odin has returned to Eorzea.
RzadkośćRare
PLN regular5,07 zł
PLN foil8,43 zł
PLN etched—

Summon: Primal Odin

Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

Jak działa karta?

Summon: Primal Odin to Saga-stwór. Ma trzy rozdziały: I — Gungnir: zniszcz stworzenie przeciwnika; II — Zantetsuken: ta istota zyskuje zdolność "kiedy ta istota zada obrażenia bojowe graczowi, tamten gracz przegrywa"; III — Hall of Sorrow: dobierasz 2 karty, każdy traci 2 life. Saga dostaje lore counter przy wejściu i przy twojej pierwszej main phase; po III zostaje poświęcona.

Ogólna zasada działania: Summon: Primal Odin to Saga oraz stwór (Enchantment Creature — Saga Knight). Jako Saga działa według zwykłych zasad Sagi: kiedy wchodzi na pole bitwy dostaje od razu lore counter, a następnie dostaje kolejny lore counter na początku twojej pierwszej main phase (bez użycia stosu). Każdy lore counter może spowodować wyzwolenie odpowiedniej zdolności rozdziału (chapter) — I, II lub III — gdy liczba lore counterów staje się równa lub większa od numeru rozdziału. Po rozdziale III właściciel ofiarowuje (sacrifice) Sagę. Rulings: • Jeśli liczba lore counterów jest równa lub większa od największego numeru rozdziału na Sagę (tu III), właściciel składa Sagę natychmiast po tym, jak rozdziałowe zdolności opuściły stos (np. po ich rozwiązaniu lub po skontrowaniu). To jest działanie stanowe i nie używa stosu. • Jeśli kilka zdolności rozdziałowych wyzwala się jednocześnie (np. przy niektórych efektach), ich kontroler układa je na stosie w dowolnej kolejności; jeśli wymagają celów, wybierasz cele przy umieszczaniu zdolności na stosie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład typowej sekwencji: Summon: Primal Odin wchodzi na pole bitwy — dostaje 1 lore counter natychmiast; rozdział I (Gungnir) wyzwala i trafia na stos (możesz wybrać cel zabicia kreatury przeciwnika). Na początku twojej pierwszej main phase dostaje drugi lore counter — rozdział II (Zantetsuken) wyzwala i trafia na stos (nadawanie zdolności mówiącej, że jeśli ta istota zada obrażenia w walce graczowi, ten gracz przegrywa). Na następnej rundzie, po trzecim dorzuceniu countera, rozdział III (Hall of Sorrow) wyzwala: dobierasz dwie karty, a każdy gracz traci 2 life; potem Saga jest złożona (sacrifice).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
Nino Is
Mana value
6
Mana cost
{4}{B}{B}
Power / Toughness
5 / 3
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8b1b5f06-e34d-44a3-976e-5157c4b7a0f4
Oracle ID
032f59c3-9f47-4db3-a43c-065a99ed7efe
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
enchantment
Typ promocji
ffxiv, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
2 266
Penny rank
7 962
Multiverse IDs
—
Arena ID
95983
MTGO ID
141173
TCGplayer ID
630955
Cardmarket ID
824141
Illustration ID
8c021637-7b5d-4dfb-822f-c87b7c1f0cc8
Status obrazu
highres_scan

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

Once Summon: Primal Odin deals combat damage to a player and the ability granted by Summon: Primal Odin's second chapter ability triggers, it doesn't matter what happens to Summon: Primal Odin. When that ability resolves, the player who was dealt combat damage this way loses the game even if Summon: Primal Odin isn't on the battlefield anymore or is controlled by another player.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

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