Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

FIC (Final Fantasy Commander) · #451 · EN
Seifer, Balamb Rival
Legendary Creature — Human Mercenary
Whenever you attack a player, goad target creature that player controls.
Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
Wyjaśnienie po polsku
Seifer, Balamb Rival
Legendarny stwór — Człowiek Najemnik
Za każdym razem, gdy atakujesz gracza, prowokuj wskazany stwór, którego kontrolę ma ten gracz.
Za każdym razem, gdy stwór atakujący jednego z twoich przeciwników zostaje zablokowany przez dwie lub więcej stworów, ten atakujący stwór zyskuje śmiercionośność do końca tury.
Jak działa karta?
Seifer daje Pierwsze uderzenie, prowokuje stwora kontrolowanego przez zaatakowanego gracza oraz może dać atakującemu stworu śmiercionośność, jeśli zostanie zablokowany przez dwa lub więcej stworów.
Seifer ma Pierwsze uderzenie (First strike). Gdy atakujesz gracza, zmusza (prowokuje) wybranego stwora, którego ten gracz kontroluje, do atakowania jeśli może. Dodatkowo, jeśli stwór atakujący jednego z twoich przeciwników zostanie zablokowany przez dwie lub więcej stworów, zyskuje śmiercionośność do końca tury; efekt trwa nawet jeśli blokery zostaną usunięte lub przestaną blokować.
Ważne interakcje
- Bycie sprowokowanym (goaded) nie jest zdolnością — stwór nadal musi atakować jeśli może, nawet jeśli straci wszystkie zdolności.
- Po wyzwoleniu ostatniej zdolności Seifera nie ma znaczenia, co stanie się z blokującymi stworami; stwór zachowa śmiercionośność do końca tury.
- Ostatnia zdolność Seifera wyzwala się niezależnie od tego, kto kontroluje atakujące stwory.
Częste pomyłki
- Mylenie „prowokuj” z trwałą zdolnością; bycie sprowokowanym to stan wymuszający atak, a nie stała zdolność.
- Zakładanie, że stwór traci śmiercionośność, jeśli jeden z blokujących zostanie usunięty — przyznana śmiercionośność trwa do końca tury niezależnie od dalszych zmian w walce.
Przykład
Atakujesz gracza A; wybierasz i prowokujesz jego stwora, więc ten stwór będzie musiał atakować jeśli będzie mógł.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Final Fantasy Commander (FIC)
- Data wydania
- 2025-12-05
- Rzadkość
- Rare
- Artysta
- Lius Lasahido
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 8a24c7c8-18c6-4e0d-b49b-05c19deaf31e
- Oracle ID
- 417b9d9c-0a67-4554-a275-a6ae15a04bfb
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Goad, First strike
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- mtgo, paper
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- legendary, inverted
- Typ promocji
- universesbeyond, ffviii
- Watermark
- —
- Obramowanie / znacznik
- borderless / triangle
Identyfikatory i rankingi
- EDHREC rank
- 15 162
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 656886
- Cardmarket ID
- 851626
- Illustration ID
- fe4ed526-7dd1-494e-8ab4-f0d82c377d9c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once Seifer's last ability has triggered, it doesn't matter what happens to the blocking creatures. The creature will keep deathtouch even if one or more of the creatures blocking it are removed from combat or leave the battlefield.
Seifer's last ability triggers regardless of which player controls the attacking creatures.
If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.
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