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Base Race // Base Race (cont'd)

MZNR (Zendikar Rising Minigames) · #1 · EN

Base Race // Base Race (cont'd)

Card // Card

RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—
Base Race

Base Race

Card

2 players | 3 packs | 10 minutes
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent's base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET'S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an
Base Race (cont'd)

Base Race (cont'd)

Card

empty space. Moving a card onto a space occupied by an opponent's card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.

Base Race // Base Race (cont'd)

Card // Card

(brak)

Jak działa karta?

Nie ma tekstu Oracle ani rulingów, więc nie można przetłumaczyć ani wyjaśnić działania karty.

Brak dostępnego tekstu Oracle dla tej karty. Nie można wyjaśnić efektów ani reguł działania, ponieważ nie podano treści Oracle ani rulingów. Aby udzielić wyjaśnień, potrzebny jest pełny tekst Oracle (zawierający symbole many i dokładne instrukcje efektów).

Częste pomyłki

Przykład

Brak — tekst Oracle nie został dostarczony.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Zendikar Rising Minigames (MZNR)
Data wydania
2020-09-25
Rzadkość
Common
Artysta
—
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
double_faced_token / 2015
Foil / nonfoil
nonfoil
Scryfall ID
89b9ded0-6ddf-4d3e-9442-53e647bad172
Oracle ID
66b895a0-92c8-4a6d-b001-8f39d99dfa1a
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
—
Status obrazu
highres_scan
Pełny rekord źródłowy JSON
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        "legacy": "not_legal",
        "pauper": "not_legal",
        "vintage": "not_legal",
        "penny": "not_legal",
        "commander": "not_legal",
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        "standardbrawl": "not_legal",
        "brawl": "not_legal",
        "competitivebrawl": "not_legal",
        "alchemy": "not_legal",
        "paupercommander": "not_legal",
        "duel": "not_legal",
        "oldschool": "not_legal",
        "premodern": "not_legal",
        "predh": "not_legal",
        "tlr": "not_legal"
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