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Umara Wizard // Umara Skyfalls

ZNR (Zendikar Rising) · #86 · EN

Umara Wizard // Umara Skyfalls

Creature — Merfolk Wizard // Land

RzadkośćUncommon
PLN regular0,74 zł
PLN foil1,09 zł
PLN etched—
Umara Wizard

Umara Wizard

Creature — Merfolk Wizard

Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
Umara Skyfalls

Umara Skyfalls

Land

This land enters tapped.
{T}: Add {U}.

Umara Wizard // Umara Skyfalls

Stworzenie — Merfolk Wizard // Ląd

(Brak tekstu Oracle podanego przez zgłaszającego.)

Jak działa karta?

To modalna, dwustronna karta: front = stworzenie (Merfolk Wizard), back = ląd (Umara Skyfalls). W momencie zagrania/odtwarzania rozważasz tylko cechy wybranej strony; w Commanderze kolorowa tożsamość bierze pod uwagę obie strony.

Umara Wizard // Umara Skyfalls to modalny, dwustronny karton. Przód jest stworzeniem (Merfolk Wizard), tył jest lądem. Wszystkie operacje z tym kartonem wykonujesz tak, że najpierw decydujesz, którą stronę chcesz użyć, a potem rozpatrujesz tylko cechy tej strony (należy ignorować cechy drugiej strony dla tej akcji). Przykłady z rulingu: - Aby rzucić spell Umara Wizard, rozważasz tylko cechy przedniej strony (nazwa, koszt many, typy). - Aby zagrać Umara Skyfalls jako ląd, rozważasz tylko cechy tylnej strony. - Jeśli efekt pozwala zagrać lub rzucić konkretną kartę modalną, możesz wybrać, czy zagrać ją jako ląd (tył) lub rzucić jako czar (przód), o ile sposób grania pasuje do efektu. - Jeśli efekt wstawia tę kartę bezpośrednio na pole bitwy, wejdzie frontem do góry; jeśli front nie może wejść na pole bitwy, karta nie wchodzi. - Modalne dwustronne karty nie mogą się transformować; ignoruj wszelkie instrukcje o transformowaniu tej karty. - W Commanderze kolorowa tożsamość karty uwzględnia symbole many i koszty many oraz wskaźniki koloru i podstawowe typy lądów z obu stron karty łącznie. - Przy sprawdzaniu legalności zagrania (np. czy możesz zagrać kartę danym sposobem), rozważ tylko cechy strony, którą zamierzasz zagrać. - W strefach innych niż pole bitwy mana value (wartość many) modalnej dwustronnej karty jest określana na podstawie cech przedniej strony; na stosie i polu bitwy wartość many zależy od tego, która strona jest aktualnie do góry. - Jeżeli efekt mówi „gdy zagrasz/kzaszesz spell”, przypisane zdarzenie wywołujące rozwiąże się przed rozstrzygnięciem tego spella (po wybraniu celów).

Ważne interakcje

Częste pomyłki

Przykład

(Przykład) Jeśli efekt pozwala ci „zagrać kartę z ręki”, możesz zagrać Umara Skyfalls jako ląd. Jeśli efekt pozwala „rzucić konkretny spell” o nazwie Umara Wizard, możesz go rzucić, ale nie zagrać jako ląd.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Uncommon
Artysta
Jesper Ejsing
Mana value
5
Mana cost
—
Power / Toughness
— / —
Layout / frame
modal_dfc / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
890eee8d-a339-4143-adfa-1b17ec10c099
Oracle ID
6bc668f4-8fc7-4aaf-891b-277d8328b376
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
{U}
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 618
Penny rank
4 255
Multiverse IDs
491718, 491719
Arena ID
73279
MTGO ID
83129
TCGplayer ID
221862
Cardmarket ID
495049
Illustration ID
—
Status obrazu
highres_scan

There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren't Wizard spells.

The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.

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