To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

FCA (Final Fantasy: Through the Ages) · #18 · EN
Tymna the Weaver
Legendary Creature — Human Cleric
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Tymna the Weaver
Legendarny stwór — Człowiek Kapłan
Na początku każdej z twoich postcombat main phase możesz zapłacić X punktów życia, gdzie X jest równe liczbie przeciwników, którzy otrzymali obrażenia bojowe w tej turze. Jeśli to zrobisz, dobierz X kart.
Partner (Możesz mieć dwóch dowódców, jeśli oboje mają Partnera.)
Jak działa karta?
Tymna daje Więź życia i pozwala płacić życie na początku każdej postcombat main phase, by dobrać karty równe liczbie przeciwników trafionych w tej turze. Ma też Partnera, więc może być dowódcą razem z innym partnerem.
Tymna ma Więź życia (Lifelink), więc zadając obrażenia przywraca życie swojemu kontrolerowi. Na początku każdej twojej postcombat main phase możesz zapłacić X punktów życia, gdzie X to liczba przeciwników, którzy zostali w tej turze trafieni obrażeniami bojowymi; jeśli to zrobisz, dobierasz X kart. Partner umożliwia wybranie dwóch dowódców przy rozpoczęciu gry, jeżeli oboje mają Partner; oboje są wtedy śledzeni osobno.
Ważne interakcje
- Aby mieć dwóch dowódców na początku gry, oboje muszą mieć Partner. Utrata umiejętności w trakcie gry nie pozbawia ich roli dowódcy.
- Jeżeli w turze powstanie dodatkowa faza walki i po niej dodatkowa faza główna, zdolność Tymny wyzwoli się także na początku każdej takiej dodatkowej fazy głównej po walkach.
- Musisz zapłacić dokładnie X punktów życia albo wcale; nie możesz zapłacić mniejszej wartości, by dobrać mniej kart.
Częste pomyłki
- Myślenie, że możesz zapłacić mniejszą niż X ilość życia, by dobrać mniej kart — musisz zapłacić dokładnie X albo wcale.
- Zakładanie, że utrata Partnera u jednego z dowódców w trakcie gry automatycznie zmienia status dowódcy — jeśli gra już się zaczęła, dowódcy pozostają tacy, jakimi zostali wyznaczeni na początku gry.
Przykład
W turze trafiłeś trzech przeciwników obrażeniami bojowymi; na początku postcombat main phase możesz zapłacić 3 życia i dobrać 3 karty.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Final Fantasy: Through the Ages (FCA)
- Data wydania
- 2025-06-13
- Rzadkość
- Rare
- Artysta
- Yoshitaka Amano
- Mana value
- 3
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 87eff269-c8d7-479e-ade4-383b8622e70d
- Oracle ID
- d15642e4-e61c-4d29-af48-de837991245e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Lifelink, Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Reprint, Full art
- Efekty ramki
- legendary, inverted
- Typ promocji
- ffiv, sourcematerial, universesbeyond, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- borderless / triangle
Identyfikatory i rankingi
- EDHREC rank
- 4 165
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- 96247
- MTGO ID
- 139899
- TCGplayer ID
- 632197
- Cardmarket ID
- 826121
- Illustration ID
- 9fecddfe-8932-4cad-a2aa-080e6cdae288
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.
You must pay exactly X life or none. You can't pay less life to draw fewer cards.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Pełny rekord źródłowy JSON
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