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Strength of Night

APC (Apocalypse) · #86 · EN

Strength of Night

Instant

Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
RzadkośćCommon
PLN regular0,17 zł
PLN foil3,50 zł
PLN etched—

Siła Nocy (Strength of Night)

Instant

Kicker {B} (Możesz zapłacić dodatkowy {B}, gdy rzucasz to zaklęcie.)
Stworzenia, które kontrolujesz, otrzymują +1/+1 do końca tury. Jeśli to zaklęcie zostało kicked, Zombie, które kontrolujesz, otrzymują dodatkowo +2/+2 do końca tury.

Jak działa karta?

Instant z kickerem {B}. Daje +1/+1 wszystkim twoim stworzeniom. Jeśli zapłaciłeś kicker, dodatkowo Zombie, które kontrolujesz, dostają +2/+2 (razem +3/+3). Kicker działa tylko gdy karta była rzucona i zapłacono dodatkowy koszt.

Siła Nocy to instant z kickerem {B}. Gdy rzucasz to zaklęcie, możesz zdecydować się zapłacić dodatkowy {B}. Zawsze najpierw oblicza się całkowity koszt (podstawowy koszt many + kicker itp.).
- Zwykły efekt: Wszystkie stworzenia, które kontrolujesz, otrzymują +1/+1 do końca tury.
- Jeśli zapłaciłeś koszt kicker (czyli zaklęcie jest kicked): Zombie, które kontrolujesz, dostają dodatkowo +2/+2 do końca tury (czyli łącznie Zombie mają +3/+3, a inne stworzenia tylko +1/+1).
Kicker działa tylko gdy rzucono kartę i zapłacono dodatkowy koszt przy rzucaniu. Kopiowanie lub wstawianie permanentu bez rzucania nie powoduje automatycznego zastosowania kickera.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Siłę Nocy i nie płacisz kickera: wszystkie twoje stworzenia dostają +1/+1 do końca tury. Rzucasz Siłę Nocy i płacisz dodatkowe {B}: wszystkie twoje stworzenia dostają +1/+1, a twoje Zombie dostają dodatkowe +2/+2 (czyli Zombie +3/+3) do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Apocalypse (APC)
Data wydania
2001-06-04
Rzadkość
Common
Artysta
John Avon
Mana value
3
Mana cost
{2}{G}
Power / Toughness
— / —
Layout / frame
normal / 1997
Foil / nonfoil
foil nonfoil
Scryfall ID
87aab031-4e44-44cd-89a7-6cffc7288cd1
Oracle ID
0045cf16-86dd-4417-ae36-88ca63b30c26
Słowa kluczowe
Kicker
Tożsamość kolorów
{B}{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
30 732
Penny rank
13 006
Multiverse IDs
28007
Arena ID
—
MTGO ID
16124
TCGplayer ID
8033
Cardmarket ID
3198
Illustration ID
3f875ad2-0e69-4a49-9182-4f5ab4d1a385
Status obrazu
highres_scan

The kicker ability doesn't let you pay a kicker cost more than once.

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

If a spell's kicker cost was paid, the spell is "kicked."

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

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