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Tendershoot Dryad

SLD (Secret Lair Drop) · #1902 · EN

Tendershoot Dryad

Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
"I can make new friends wherever I go."
RzadkośćRare
PLN regular—
PLN foil76,30 zł
PLN etched—

Driada Pędorośl (Tendershoot Dryad)

Stwór — Driada

Wzniesienie (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta do końca gry.)
Na początku każdej fazy podtrzymania stwórz żeton stwora Saproling 1/1 w kolorze zielonym.
Saprolingi, które kontrolujesz, otrzymują +2/+2, dopóki masz błogosławieństwo miasta.

Jak działa karta?

Na początku każdej fazy podtrzymania stwarza Saprolinga 1/1; jeśli masz błogosławieństwo miasta (masz ≥10 permanentów), twoje Saprolingi mają +2/+2.

Karta daje zdolność Wzniesienie, która sprawdza, czy kontrolujesz dziesięć lub więcej permanentów; jeśli tak, otrzymujesz błogosławieństwo miasta na resztę gry. Na początku każdej fazy podtrzymania tworzy żeton Saprolinga 1/1 w kolorze zielonym. Gdy masz błogosławieństwo miasta, wszystkie Saprolingi, które kontrolujesz, mają +2/+2. Zyskanie błogosławieństwa następuje w momencie, gdy liczba twoich permanentów osiągnie lub przekroczy dziesięć; po zdobyciu nie można go cofnąć przez utratę permanentów.

Ważne interakcje

Częste pomyłki

Przykład

Masz dziewięć permanentów, na początku swojej fazy podtrzymania Driada tworzy Saprolinga 1/1; jeśli następnie zagrałeś land i to daje ci dziesiąty permanent, od razu otrzymujesz błogosławieństwo i wszystkie twoje Saprolingi stają się 3/3.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Secret Lair Drop (SLD)
Data wydania
2025-05-12
Rzadkość
Rare
Artysta
Meel Tamphanon
Mana value
5
Mana cost
{4}{G}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
865832ba-8ed5-4596-89e9-5a6c7b2cfdc5
Oracle ID
a336c10a-b5bd-47ff-ba2d-31e27af1e15a
Słowa kluczowe
Ascend
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
inverted
Typ promocji
rainbowfoil
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
1 311
Penny rank
9 364
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
631614
Cardmarket ID
823309
Illustration ID
1268bad2-b293-4f8b-809a-4c4e2d4d4e0e
Status obrazu
highres_scan

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

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