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Unsettling Twins

DSK (Duskmourn: House of Horror) · #38 · EN

Unsettling Twins

Creature — Human

When this creature enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
"Come play with us."
RzadkośćCommon
PLN regular0,61 zł
PLN foil0,52 zł
PLN etched—

Niepokojące Bliźniaki (Unsettling Twins)

Stwór — Człowiek

Gdy ten stwór wchodzi na pole bitwy, Ukazanie (Manifest) strachu. (Spójrz na dwie górne karty swojej biblioteki. Połóż jedną na polu bitwy zakrytą jako stwór 2/2, a drugą do swojego cmentarza. Odwróć ją na odsłoniętą w dowolnym momencie, płacąc jej koszt many, jeśli to karta stwora.)

Jak działa karta?

Po wejściu manifestujesz jedną z dwóch górnych kart (połóż jako zakryty 2/2) i drugą idzie do cmentarza; możesz odwrócić zakrytą kartę, płacąc jej koszt many, jeśli to karta stwora.

Gdy ten stwór wchodzi na pole bitwy, wykonujesz ukazanie strachu (Ukazanie (Manifest)). Patrzysz na dwie górne karty biblioteki, jedną kładziesz na polu bitwy zakrytą jako 2/2 stwór, drugą wkładasz do cmentarza. Zakryty stwór nie ma nazwy, kosztu many, typów ani zdolności, jest bezbarwny i ma wartość many 0; możesz go w dowolnym momencie odwrócić, płacąc jego koszt many, jeśli odsłoni się, że to karta stwora. Musisz wyraźnie odróżniać zakryte karty na polu bitwy (np. znacznikami).

Ważne interakcje

Częste pomyłki

Przykład

Gdy Niepokojące Bliźniaki wchodzą, patrzysz na dwie karty; kładziesz jedną zakrytą jako 2/2 na polu bitwy, drugą do cmentarza; później płacisz jej koszt many i odkręcasz ją, ponieważ jest kartą stwora.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Common
Artysta
Lauren K. Cannon
Mana value
4
Mana cost
{3}{W}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
85da2e65-4e22-48b6-98ad-6969684d69e1
Oracle ID
b0b2ca8c-cb5a-45f8-ae7c-63ad9ebb4afd
Słowa kluczowe
Manifest, Manifest dread
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 190
Penny rank
—
Multiverse IDs
673443
Arena ID
92100
MTGO ID
130207
TCGplayer ID
576871
Cardmarket ID
786816
Illustration ID
58f5582b-c156-41bb-bd69-254843f22124
Status obrazu
highres_scan

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

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