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Rip, Spawn Hunter

Rip, Spawn Hunter

Legendary Creature — Human Survivor

Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
PLN regular
PLN foil1,80 zł
PLN etched
Set
Duskmourn: House of Horror Promos (PDSK)
Data wydania
2024-09-27
Rzadkość
Rare
Artysta
Justine Cruz
Mana value
4.000
Mana cost
{2}{G}{W}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
84bfb346-9b4d-4811-95b4-103961adf6d6
Oracle ID
c027f369-e445-46a8-94ad-93396321295a

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

The value of X is determined only once, as Rip's ability resolves.

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

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