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Stingerquill Voxmancer // Vicious Verse

FRA (Reality Fracture) · #151 · EN

Stingerquill Voxmancer // Vicious Verse

Creature — Goblin Sorcerer // Sorcery

RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,79 zł
PLN etched—

Stingerquill Voxmancer

Creature — Goblin Sorcerer

At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Vicious Verse

Sorcery

Vicious Verse deals 1 damage to target opponent.

Stingerquill Voxmancer // Vicious Verse

Creature — Goblin Sorcerer // Sorcery

(Brak tekstu Oracle dostarczonego dla tej karty. Wyjaśnienia oparte na rulingach dotyczących mechaniki "prepare".)

Jak działa karta?

Gdy permanent z prepare spell zostaje prepared, jego kontroler tworzy kopię tego prepare spell w exilu i może ją rzucić. Rzucenie tej kopii powoduje, że permanent przestaje być prepared. Kopię może rzucić tylko aktualny kontroler; jeśli permanent przestanie być prepared, kopia znika.

Tłumaczenie i zasady odnoszą się do tekstu Oracle oraz do dołączonych rulingów. "Prepare" to mechanika opisana w rulingach: nie jest to własne słowo w Oracle podane tutaj, lecz rulings wyjaśniają, jak działa „being prepared" i kopie prepare spell w exilu.

Główne punkty działania (zgodnie z rulingami):
- Kiedy permanent z prepare spell staje się prepared (w tym efekty mówiące, że wchodzi "prepared"), jego kontroler tworzy w exilu kopię tego prepare spell. Kopia ta pozostaje w exilu dopóki ten permanent jest na polu bitwy i jest prepared. Ten kontroler może rzucić tę kopię; w chwili rzucenia permanent przestaje być prepared.
- Tylko aktualny kontroler prepared permanenta może rzucić kopię prepare spell z exila — nie ma znaczenia, kto jest właścicielem ani kto kontrolował go, gdy został prepared.
- Permanent nie może być przygotowany więcej niż raz naraz; jeśli jest już prepared, dodatkowe próby przygotowania go nie tworzą nowych kopii ani nie powodują podwójnego prepared.
- Jeśli prepared creature przestanie być istotą (np. stanie się np. artefaktem bez typu creature), pozostaje prepared i kopia w exilu nadal istnieje; kontroler nadal może ją rzucić.
- Jeśli jakiś efekt powoduje, że permanent przestaje być prepared, prepared znika i powiązana kopia w exilu przestaje istnieć.
- Bycie prepared nie jest wartością kopiowalną. Jeśli permanent stanie się kopią prepared stworzenia, nie będzie prepared (choć będzie miał alternatywne cechy). Inny efekt mógłby później uczynić go prepared.
- Przy tworzeniu kopii prepare spell w exilu ignoruje się wyjątki kopiowania, które zmieniałyby wartości dawane przez kopiowanie danego permanenta — kopia spella ma cechy spella wynikające z oryginalnej karty spella (np. kolor, typy, P/T spelli tworzonego z prepare nie zostaną zmienione przez wyjątki kopiowania dotyczące samego permanenta).
- Kopie prepare spell w exilu nie znikają podczas sprawdzania state-based actions (co normalnie dotyczy kopii w innych strefach). Pozostają dopóki permanent jest na polu bitwy i prepared.
- Prepare spell może mieć cele; jeśli przy rozwiązywaniu nie ma legalnych celów, spell nie rozwiąże się i nie nastąpi jego efekt, ale ponieważ spell został rzucony, permanent pozostanie nie-prepared.
- Karta przygotowująca (preparation card) jest kartą creature w każdej strefie (np. w grobie jest nadal karta stworzenia i ma wartość many).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli twoje stworzenie z prepare spell jest przygotowane i potem zmieniasz jego kontrolera, nowy kontroler (aktualny) może rzucić kopię prepare spell z exila. Jeśli stworzenie przestaje być stworzeniem (np. staje się artefaktem bez typu creature), nadal będzie prepared i kopia będzie w exilu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Reality Fracture (FRA)
Data wydania
2026-10-02
Rzadkość
Uncommon
Artysta
Igor Grechanyi
Mana value
1
Mana cost
{B/R} // {B/R}
Power / Toughness
1 / 2
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
84b1c268-3b8a-41b6-92e3-a2ce0cc3d738
Oracle ID
e8f755f7-ec93-4d2e-bffc-c719984fa13d
Słowa kluczowe
Prepared
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 323
Penny rank
7 668
Multiverse IDs
—
Arena ID
—
MTGO ID
156008
TCGplayer ID
706989
Cardmarket ID
905791
Illustration ID
7304c34c-ab7e-4db6-adc9-feb0742485d1
Status obrazu
highres_scan

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

A creature without a prepare spell can't become prepared.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

Preparation cards can be cast only with their base characteristics.

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