Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

KTK (Khans of Tarkir) · #201y · EN
Snowhorn Rider
Creature — Human Warrior
Morph
Wyjaśnienie po polsku
Jeździec Śnieżnego Rogacza (Snowhorn Rider)
Stwór — Człowiek Wojownik
Metamorfoza (Morph)
Jak działa karta?
Stwór z tratowaniem, który można zagrać zakryty jako 2/2 za i później odwrócić, płacąc koszt Metamorfozy.
To prosty stwór z tratowaniem (tratowanie pozwala nadmiar obrażeń przerzucać na obrońcę). Możesz zamiast rzucać go normalnie zapłacić i wystawić go zakrytą jako bezimiennego stwora 2/2. Kiedy chcesz i masz priorytet, możesz ujawnić kartę i zapłacić koszt Metamorfozy
, aby odwrócić ją na odkrytą — to nie używa stosu ani nie daje czasu na odpowiedź. Odwrócenie nie wywołuje efektów „gdy wchodzi na pole bitwy”, bo permanent już był na polu bitwy.
Ważne interakcje
- Metamorfozę (Morph) możesz wykonać tylko dla permanentu, którym ty kontrolujesz; inni gracze nie widzą, co to za karta, dopóki jej nie odwrócisz.
- Odwrócenie zakrytego stwora na odkryte to specjalna akcja, nie wchodzi na stos i nie można na nią odpowiedzieć.
Częste pomyłki
- Mylenie odwrócenia z aktywowaniem zdolności — odwrócenie zakrytego stwora to specjalna akcja, nie używa stosu i nie daje możliwości odpowiedzi.
- Myślenie, że po odwróceniu karta wchodzi na pole bitwy ponownie — permanent pozostaje tym samym permanentem, więc nie wywołuje zdarzeń "gdy wchodzi na pole bitwy".
Przykład
Zagrałeś Jeźdźca Śnieżnego Rogacza zakrytego za ; w następnej turze, mając priorytet, ujawniasz go i płacisz
, by odwrócić go na odkrytego.
Dane wydruku
- Set
Khans of Tarkir (KTK)
- Data wydania
- 2023-12-12
- Rzadkość
- Common
- Artysta
- Nathaniel Himawan
- Mana value
- 6
- Mana cost
- Power / Toughness
- 5 / 5
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 845d58dc-e1c4-4949-87cf-881a8bb0e00b
- Oracle ID
- 3d5a753b-ed2d-4646-ade3-5daeba2a7270
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Morph, Trample
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 30 640
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- e93f6651-287c-49c5-9172-f69065f1e89a
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Więcej informacji
Rulings
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
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