A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

MH3 (Modern Horizons 3) · #67 · EN
Roil Cartographer
Creature — Merfolk Rogue
"The world shifts constantly, but that doesn't mean it can't be mapped. Our maps must shift as well."
Wyjaśnienie po polsku
Kartograf Roil (Roil Cartographer)
Stwór — Mermek Złodziej
Jak działa karta?
Gdy wchodzi ląd, dostajesz znacznik energii (). Możesz przekręcić i zapłacić sześć
, by dobrać trzy karty.
Kartograf Roil daje ci po jednym znaczniku energii () za każde wejście lądu, który kontrolujesz. Możesz potem przekręcić kartę i zapłacić sześć
, by dobrać trzy karty. Znaczniki energii są śledzone niezależnie od permanentów i nie znikają na koniec tury; możesz je używać później, gdy masz ich wystarczająco wiele.
Ważne interakcje
to symbol oznacza znaczniki energii, nie jest to mana — zapisuj ile masz znaczników energii.
- Za każdym razem, gdy wchodzi ląd, twoje wszystkie zdolności Landfall uruchamiają się; możesz ułożyć je na stosie w dowolnej kolejności.
- Jeśli zdolność lub zaklęcie wymaga
i wszystkie jego cele stały się nielegalne, zdolność/zaklęcie nie rozwiąże się i nie otrzymasz
.
Częste pomyłki
- Mylenie
z maną —
to znaczniki energii, nie mana i nie wygaszają się na końcu tury.
- Myślenie, że Landfall uruchomi się, gdy stały permanent już na polu bitwy stanie się lądem — to nie wywoła triggera.
Przykład
Zagrałeś ląd z ręki — Kartograf Roil daje ci . Po uzyskaniu sześciu znaczników energii przekręcasz Kartografa Roil i płacisz sześć
, aby dobrać trzy karty.
Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Uncommon
- Artysta
- Miranda Meeks
- Mana value
- 2
- Mana cost
- Power / Toughness
- 1 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 84317f9d-5a24-4f74-9c3e-0a8b5c15bb5f
- Oracle ID
- 3cd7ef87-4cb4-42ff-842f-e9a465dab165
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Landfall
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 5 013
- Penny rank
- —
- Multiverse IDs
- 662219
- Arena ID
- 90916
- MTGO ID
- 126151
- TCGplayer ID
- 552620
- Cardmarket ID
- 771472
- Illustration ID
- 24b185ed-2f93-4948-9bef-c45088c2244b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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