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Attempted Murder

UNF (Unfinity) · #66 · EN

Attempted Murder

Sorcery

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Squawks was quick to establish the social pecking order.
RzadkośćUncommon
PLN regular1,70 zł
PLN foil2,36 zł
PLN etched—

Attempted Murder

Sorcery

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Jak działa karta?

Rzuć X kośćmi sześciennymi. Każdy parzysty wynik kładzie dwa -1/-1 na wybrane stworzenie. Każdy nieparzysty wynik tworzy 1/2 niebieskiego Ptaka Storm Crow z latającym.

To zaklęcie ma koszt oznaczony przez X. Gdy zaklęcie rozwiązuje się, wykonujesz następujące kroki w tej kolejności: 1) wybierasz wskazane wcześniej stworzenie (target creature), 2) rzucasz X sześciennymi kośćmi (każda jest kością 6-ścienną). Dla każdej kości sprawdzasz wynik: jeśli wynik jest parzysty (2, 4, 6), kładziesz dwa żetony -1/-1 na tym stworzeniu; jeśli wynik jest nieparzysty (1, 3, 5), tworzysz żeton Stormalot będący 1/2 niebieskim stworzeniem Ptakiem z latającym o nazwie Storm Crow. Wszystkie efekty wynikające z tych rzutów mają miejsce niezależnie od siebie — np. jeżeli kilka rzutów jest parzystych, dodajesz po dwa -1/-1 za każdy taki rzut. Jeśli X=0 nie rzucasz żadnych kości i nic się nie dzieje. Jeśli wynik rzutu zostanie zmodyfikowany przez inne efekty, bierze się pod uwagę zmodyfikowany wynik. Jeśli rzucona kość zostanie przerzucona (reroll), wcześniejszy wynik nie ma żadnego efektu i liczy się tylko wynik po przerzuceniu.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: rzucasz 4 kośćmi i otrzymujesz 2, 3, 4, 5. Masz dwa parzyste wyniki (2 i 4) => połóż 2×2 = 4 żetony -1/-1 na wskazanym stworzeniu. Masz dwa nieparzyste wyniki (3 i 5) => stwórz dwa żetony Storm Crow (dwa 1/2 Ptaki z latającym).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Uncommon
Artysta
Greg Staples
Mana value
2
Mana cost
{X}{B}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
840dd63f-55c7-4bf3-b748-b157721054ad
Oracle ID
89e90361-822f-42b6-9ed9-d94e6d24fb95
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 537
Penny rank
—
Multiverse IDs
580646
Arena ID
—
MTGO ID
115674
TCGplayer ID
286906
Cardmarket ID
676037
Illustration ID
e3d7f6c6-1d4e-409e-8240-f0760d570d97
Status obrazu
highres_scan

If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.

In an Un- game, if X is actually infinite (Urza's Fun House is a pathway to many game states some consider to be unnatural), you can assume that every natural result on a six-sided die is rolled infinite times, leading to infinite -1/-1 counters and infinite Storm Crows. If abilities trigger from you rolling those results, they will each trigger infinite times. Have fun!

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

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