If Paladin Class is level 3 and you attack with exactly one creature, it won't get a power and toughness bonus, but it will get double strike.

PAFR (Adventures in the Forgotten Realms Promos) · #29p · EN
Paladin Class
Enchantment — Class
Spells your opponents cast during your turn cost
Creatures you control get +1/+1.
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Wyjaśnienie po polsku
Paladyn — Klasa (Paladin Class)
Zaklęcie — Klasa
Czary rzucane przez twoich przeciwników w twojej turze kosztują
Stwory, które kontrolujesz, dostają +1/+1.
Za każdym razem, gdy atakujesz, do końca tury wskazany atakujący stwór dostaje +1/+1 za każdego innego atakującego stwora i zyskuje Podwójny atak (double strike).
Jak działa karta?
Zaklęcie-klasa, które drożeją czary przeciwników w twojej turze, daje +1/+1 dla twoich stworów na Poziomie 2 i przy ataku na Poziomie 3 daje bonusy i Podwójny atak (double strike).
To zaklęcie klasyczne dla Klasy: daje prosty wpływ pasywny na koszty czarów przeciwników i dwie możliwości awansu za mana. Na Poziomie 2 twoje stwory dostają +1/+1. Na Poziomie 3, gdy atakujesz, możesz dać wskazanemu atakującemu stworowi +1/+1 za każdego innego atakującego i Podwójny atak (double strike) do końca tury. Awansowanie na poziomy to aktywowane zdolności, które używają stosu i nie usuwają wcześniejszych zdolności.
Ważne interakcje
- Możesz kontrolować wiele kopii tej samej Klasy; każda śledzi swój poziom oddzielnie.
- Dodatkowe koszty z wielu kart Paladin Class sumują się (dwie karty → przeciwnicy płacą
więcej).
- Zyskiwanie poziomu to aktywowana zdolność używająca stosu i można na nią odpowiedzieć.
Częste pomyłki
- Mylenie tego, że zdobycie poziomu usuwa wcześniejsze zdolności — nie usuwa, tylko dodaje nowe.
- Zakładanie, że bonus z Poziomu 3 zawsze daje +1/+1 — jeśli atakuje tylko jedna istota, dostanie tylko Podwójny atak (double strike), bez bonusu +1/+1).
Przykład
Masz Paladyn — Klasa na Poziomie 3 i atakujesz jedną istotą; istota nie dostaje bonusu +1/+1 (brak innych atakujących), ale i tak zyskuje Podwójny atak (double strike) do końca tury.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Adventures in the Forgotten Realms Promos (PAFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Campbell White
- Mana value
- 1
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- class / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 83d73f9a-888c-47d3-b000-b0408124db0e
- Oracle ID
- ac9d52b2-78a5-4b17-8aaf-1c1cb936a508
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 4 788
- Penny rank
- 6 030
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 244405
- Cardmarket ID
- 572547
- Illustration ID
- 397f45a8-41fd-4354-949b-5849eff67669
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Additional costs from Paladin Class cards are cumulative. For example, if you control two Paladin Class cards, spells your opponents cast cost {2} more to cast.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level won't remove abilities that a Class had at a previous level.
Pełny rekord źródłowy JSON
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