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Janjeet Sentry

KLD (Kaladesh) · #53 · EN

Janjeet Sentry

Creature — Vedalken Soldier

When this creature enters, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
Janjeet Observatory is open to the public, but access to the adjoining laboratories is restricted.
RzadkośćUncommon
PLN regular0,31 zł
PLN foil1,53 zł
PLN etched—

Janjeet Sentry

Stworzenie — Vedalken Soldier

When this creature enters, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}: You may tap or untap target artifact or creature.

Jak działa karta?

Wejście daje ci dwa znaczniki energii. Aktywując ({T}, zapłać {E}{E}) możesz zakręcić lub odkręcić cel — artefakt albo stworzenie.

Gdy Janjeet Sentry wchodzi na pole bitwy, jego wyzwalana zdolność (When this creature enters...) rozwiązuje się i dostajesz dwa znaczniki energii ({E}{E}). Znaczniki energii to liczone na tobie liczniki, nie mana i nie znikają same z siebie.

Druga zdolność to aktywowana zdolność z kosztem zakręcenia stworzenia ({T}) oraz zapłacenia dwóch znaczników energii ({E}{E}). Kiedy ją aktywujesz i koszty zostaną opłacone, możesz wybrać docelowy artefakt albo stworzenie i albo je zakręcić (tap), albo odkręcić (untap). Jeśli wybrany cel stanie się nielegalnym celem zanim zdolność rozwiąże się, zdolność nie rozwiąże się (zwykle zostanie zwięziona), a ty nie tracisz zapłaconych wcześniej energii, ponieważ koszty zostały już opłacone — zdolność po prostu nie wykona efektu celu.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrywasz Janjeet Sentry; kiedy wchodzi na pole bitwy, dostajesz dwa znaczniki energii. Później w tej samej turze możesz odkręcić Sentry ({T} musi być dostępne) i zapłacić {E}{E}, aby odkręcić własny artefakt lub zakręcić wroga (jeśli cel jest nadal legalny).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Uncommon
Artysta
Dan Murayama Scott
Mana value
3
Mana cost
{2}{U}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
826b9080-2b6d-4f4e-93a6-cf977d40654f
Oracle ID
fb818d43-8e5d-41aa-98f8-5826dfd5dfdb
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 228
Penny rank
—
Multiverse IDs
417626
Arena ID
—
MTGO ID
61647
TCGplayer ID
123139
Cardmarket ID
292811
Illustration ID
78a8116f-98cd-46b7-b423-6170b91f1c8a
Status obrazu
highres_scan

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

{E} is the energy symbol. It represents one energy counter.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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