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Call for Unity

LTC (Tales of Middle-earth Commander) · #163 · EN

Call for Unity

Enchantment

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
"Go! If you trouble us again, you will regret it."
—Merry
RzadkośćRare
PLN regular0,79 zł
PLN foil—
PLN etched—

Wezwanie do Jedności (Call for Unity)

Zaklęcie

Bunt (Revolt) — Na początku twojego etapu końcowego, jeśli permanent opuścił pole bitwy, które kontrolowałeś w tej turze, połóż znacznik jedności na tym zaklęciu.
Stwory, które kontrolujesz, otrzymują +1/+1 za każdy znacznik jedności na tym zaklęciu.

Jak działa karta?

Na końcu twojego etapu końcowego, jeśli w tej turze jakiś permanent, który kontrolowałeś, opuścił pole bitwy, połóż znacznik jedności. Twoje stwory mają +1/+1 za każdy taki znacznik.

Na końcu twojego etapu końcowego karta sprawdza, czy w tej turze któryś permanent, którym kontrolowałeś, opuścił pole bitwy. Jeżeli tak się stało wcześniej w tej turze, połóż na tej karcie znacznik jedności. Potem wszystkie twoje stwory zyskują +1/+1 za każdy znacznik jedności na tej karcie. Bunt (Revolt) nie liczy ile permanentów opuściło pole bitwy ani nie wymaga, żeby tamten permanent był teraz gdzieś konkretnie — wystarczy, że opuścił pole bitwy wcześniej w tej turze.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli w swojej turze zniszczysz lub poświęcisz permanent, to na końcu etapu końcowego pojawi się znacznik jedności, a twoje stwory dostaną +1/+1 za każdy taki znacznik.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Tales of Middle-earth Commander (LTC)
Data wydania
2023-06-23
Rzadkość
Rare
Artysta
Yuriy Chemezov
Mana value
5
Mana cost
{3}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
8264f32c-0cfb-4233-9626-0cbb44a01a93
Oracle ID
288d5415-ef44-400f-ab88-7c8a4deaaf4b
Słowa kluczowe
Revolt
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
8 319
Penny rank
12 061
Multiverse IDs
621273
Arena ID
—
MTGO ID
112676
TCGplayer ID
499499
Cardmarket ID
717133
Illustration ID
a1818f0b-18da-4f85-bc49-0843efd73421
Status obrazu
lowres

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

Tokens that leave the battlefield will satisfy a revolt ability.

Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

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