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Six-Sided Die

UNF (Unfinity) · #92 · EN

Six-Sided Die

Instant

Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.
RzadkośćCommon
PLN regular0,44 zł
PLN foil1,22 zł
PLN etched—

Sześciościenna kostka (Six-Sided Die)

Czar — Szybki

Wybierz wskazany stwór. Rzuć sześciościenną kostką.
1 — Ma podstawową wytrzymałość 1 do końca tury.
2 — Połóż na nim dwa znaczniki −1/−1.
3 — Sześciościenna kostka zadaje mu 3 obrażenia, a ty zyskujesz 3 punkty życia.
4 — Dostaje −4/−4 do końca tury.
5 — Zniszcz je.
6 — Wygnaj je.

Jak działa karta?

Rzuć sześciościenną kostką przy rozwiązywaniu czaru; każdy wynik wykonuje inny efekt wobec wskazanego stworza, od zmiany wytrzymałości po wygnanie.

Rzuć sześciościenną kostką, gdy czar się rozwiązuje; wynik determinuje jeden z sześciu efektów dotyczących wskazanego stworza. Efekty obejmują zmianę podstawowej wytrzymałości, położenie znaczników −1/−1, zadanie obrażeń i przywrócenie życia, tymczasowe zmniejszenie, zniszczenie lub wygnanie. Nie ma tu ograniczeń „raz na turę” ani innych dodatkowych warunków — wykonaj dokładnie to, co odpowiada wylosowanej liczbie.

Ważne interakcje

Częste pomyłki

Przykład

Gdy czar się rozwiązuje, rzucasz kostką; jeśli wypadnie 3, karta zadaje temu stworowi 3 obrażenia, a ty zyskujesz 3 punkty życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Common
Artysta
Ben Wootten
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
81f0902a-1bc7-4231-8530-2b0fe28a6030
Oracle ID
82185e99-903d-4b18-8ff9-fb4f95ff17fc
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
8 997
Penny rank
—
Multiverse IDs
580661
Arena ID
—
MTGO ID
—
TCGplayer ID
287967
Cardmarket ID
677329
Illustration ID
2f980e9c-401a-4975-9ccf-4eae43e547b7
Status obrazu
highres_scan

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

You choose the target creature as you cast Six-Sided Die. You don't roll the die until the spell begins resolving. At that point, it's too late for players to respond.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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