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River Kelpie

C19 (Commander 2019) · #93 · EN

River Kelpie

Creature — Beast

Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćRare
PLN regular1,62 zł
PLN foil—
PLN etched—

Rzeczny Kelpie (River Kelpie)

Stwór — Bestia

Za każdym razem, gdy ten stwór lub inny permanent wchodzi z cmentarza, dobierz kartę.
Za każdym razem, gdy gracz zagrywa czar ze swojego cmentarza, dobierz kartę.
Wytrwałość (Persist) (Gdy ten stwór umrze, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Dobierasz kartę, gdy ten lub inny permanent wchodzi z cmentarza, oraz gdy ktoś rzuca czar ze swojego cmentarza. Ma Wytrwałość (Persist) i może wrócić po śmierci z -1/-1.

Gdy River Kelpie lub inny permanent wchodzi na pole bitwy z cmentarza, dobierasz kartę; to działa także, gdy wiele permanentów wchodzi naraz. Dodatkowo, gdy któryś gracz rzuci czar ze swojego cmentarza, również dobierasz kartę. Ma też Wytrwałość (Persist) — gdy umrze bez znaczników -1/-1, wróci na pole bitwy pod kontrolą właściciela z takim znacznikiem.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli przeciwnik odtwarza ze swojego cmentarza artefakt i jednocześnie ty wracasz kreaturę, pierwsza zdolność Kelpie zadziała dwukrotnie i dobierzesz dwie karty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander 2019 (C19)
Data wydania
2019-08-23
Rzadkość
Rare
Artysta
Jeff Easley
Mana value
5
Mana cost
{3}{U}{U}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
81efe7cf-81f0-4799-813f-73ec8d865190
Oracle ID
ef5c93ae-91e0-4edb-b8a3-1171a3694bb8
Słowa kluczowe
Persist
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
3 471
Penny rank
15 253
Multiverse IDs
470639
Arena ID
—
MTGO ID
77300
TCGplayer ID
196466
Cardmarket ID
391507
Illustration ID
8fb45e12-b45e-4d4d-80ca-97d1b1a58dd5
Status obrazu
highres_scan

If a creature with persist stops being a creature, persist will still work.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).

If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)

If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.

If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.

If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.

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