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Yawgmoth, Thran Physician

TSR (Time Spiral Remastered) · #336 · EN

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric

Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
RzadkośćSpecial
PLN regular126,47 zł
PLN foil551,36 zł
PLN etched—

Yawgmoth, Thran Physician

Legendarny stwór — Człowiek Kapłan

Ochrona (Protection) przed Człowiekiem
Zapłać 1 punkt życia, poświęć innego stwora: Umieść znacznik -1/-1 na maksymalnie jednym wskazanym stworze i dobierz kartę.
{B}{B}, Odrzuć kartę: Proliferacja. (Wybierz dowolną liczbę permanentów i/lub graczy, a następnie daj każdemu kolejny znacznik każdego rodzaju, który już tam jest.)

Jak działa karta?

Legendarna karta z Ochroną (Protection) przed Człowiekiem; może zadawać znaczniki -1/-1, dobierać kartę i prowokować proliferację.

Yawgmoth ma Ochronę (Protection) przed Człowiekiem, więc jest chroniony przed efektami pochodzącymi od stworów typu Człowiek. Pierwsza aktywowana zdolność kosztuje 1 punkt życia i poświęcenie innego stwora; pozwala umieścić znacznik -1/-1 na maksymalnie jednym wskazanym stworze i dobierać kartę; możesz też nie wskazać celu i i tak dobrać kartę. Druga aktywowana zdolność za {B}{B} i odrzucenie karty pozwala na proliferację — dajesz każdemu wybranemu permanentowi i/lub graczowi po jednym dodatkowym znaczniku każdego rodzaju, jaki już na nim jest.

Ważne interakcje

Częste pomyłki

Przykład

Aktywujesz „Zapłać 1 punkt życia, poświęć innego stwora” bez wybierania celu — po rozwiązaniu zdolności nie ma celu, ale i tak dobierasz kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Time Spiral Remastered (TSR)
Data wydania
2021-03-19
Rzadkość
Special
Artysta
Mark Winters
Mana value
4
Mana cost
{2}{B}{B}
Power / Toughness
2 / 4
Layout / frame
normal / 1997
Foil / nonfoil
foil nonfoil
Scryfall ID
81564970-23ad-41a3-b5e0-21bdf13f6248
Oracle ID
a1e232c0-dc38-47be-a5a0-f68bc1d86a29
Słowa kluczowe
Protection, Proliferate
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
837
Penny rank
—
Multiverse IDs
512302
Arena ID
—
MTGO ID
87049
TCGplayer ID
233881
Cardmarket ID
543991
Illustration ID
b7ae43df-a9b6-4e11-9053-a4309c0e9df0
Status obrazu
highres_scan

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.

You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.

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