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Runed Terror

MB2 (Mystery Booster 2) · #610 · EN

Runed Terror

Artifact Creature — Elemental Champion

Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
RzadkośćRare
PLN regular1,66 zł
PLN foil—
PLN etched—

Runiczny Terror (Runed Terror)

Artefakt — Stwór — Żywiołak Mistrz

Zamiast normalnego naprzemiennego prowadzenia tur, gracze wykonują swoje fazy sekwencyjnie. (Na przykład: wykonujesz swoją fazę początkową jako aktywny gracz, potem następny gracz w kolejności tur staje się aktywnym graczem i wykonuje swoją fazę początkową. Po tym, jak każdy gracz miał fazę początkową, zrób to samo dla pierwszej fazy głównej, fazy walki, drugiej fazy głównej, fazy końcowej, a następnie ponownie fazę początkową. Jeśli ten stwór opuści pole bitwy, aktywny gracz kontynuuje swoją turę normalnie.)

Jak działa karta?

Zamiast pełnych tur po kolei, wszyscy gracze wykonują po kolei tę samą fazę (początkową, potem pierwszą główną, walkę, itd.). Gdy karta opuści pole bitwy, tury wracają do normalnego trybu.

Zamiast zwykłego wykonywania pełnych tur w kolejności, wszyscy gracze wykonują tę samą fazę po kolei — najpierw fazy początkowe każdego gracza, potem pierwsze fazy główne każdego gracza itd. Każda faza zachowuje swoje kroki (np. odkręcanie, utrzymanie, dobieranie w fazie początkowej). Gdy Runiczny Terror opuści pole bitwy, kolejność powraca do normalnego prowadzenia tur (pełna tura aktywnego gracza).

Ważne interakcje

Częste pomyłki

Przykład

Jeśli jest trzech graczy A, B i C, A wykonuje swoje odkręcanie/utrzymanie/dobranie, potem B to samo, potem C, a następnie wszyscy wykonują pierwszą fazę główną w tej samej kolejności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Kevin Dubell
Mana value
6
Mana cost
{6}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
7f57f150-9d02-448e-8fd4-3abd8ee4c182
Oracle ID
bf1a8680-7e90-4492-ac70-0ff11f9213dd
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677666
Arena ID
—
MTGO ID
—
TCGplayer ID
564065
Cardmarket ID
783861
Illustration ID
e141baa8-4b2c-4673-bcb3-3f23f86ce3e1
Status obrazu
highres_scan

If an ability allows you to do something on or during “each of your turns”, that permission resets after your ending phase. For example, if you control Muldrotha, the Gravetide (“During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard”) and you cast a creature spell from your graveyard during your second main phase, you won’t be able to cast another creature spell from your graveyard with Muldrotha’s permission until after your next ending phase ends.

When the phase during which Runed Terror entered the battlefield ends, the next player in turn order will begin that same phase.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

Steps in each phase play out as normal. For example, when you take your beginning phase, you’ll have an untap step, an upkeep step, and a draw step, and then the next player in turn order will take their beginning phase.

If there are multiple Runed Terrors on the battlefield, their abilities are mercifully redundant.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

If an effect cares about whose turn it is, it’s the active player’s turn.

Effects that last “until end of turn” or apply “this turn” expire during the cleanup step of the player who was the active player when that effect began to apply.

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