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Invasion of the Giants

KHM (Kaldheim) · #215 · EN

Invasion of the Giants

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs {2} less to cast.
RzadkośćUncommon
PLN regular0,87 zł
PLN foil1,05 zł
PLN etched—

Invasion of the Giants

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs {2} less to cast.

Jak działa karta?

Saga, która daje: I — Scry 2; II — Dobierz kartę, możesz odsłonić Giant z ręki, wtedy zadaje 2 obrażeń celowi; III — następny Giant tej tury kosztuje {2} mniej. Po rozdziale III Saga jest poświęcana.

Ogólne działanie Sagi: gdy Invasion of the Giants wchodzi na pole bitwy, otrzymuje jeden lore counter natychmiast (to nie używa stosu). Następny lore counter jest dodawany na początku Twojej fazy głównej przed walką (bezpośrednio po dociągnięciu). Gdy umieszczenie lore countera powoduje, że liczba counterów jest równa lub większa od numeru rozdziału, wyzwala się odpowiadająca zdolność rozdziału i trafia na stos. Po rozwiązaniu rozdziału III (największego) Saga jest poświęcana jako stanowy efekt. Szczegóły rozdziałów: I — Scry 2. II — Dobierz kartę, potem możesz odsłonić kartę Giant z ręki; jeśli to zrobisz, natychmiast wyzwala się zdolność pozwalająca tej Sagi zadać 2 obrażeń wybranemu przeciwnikowi lub planeswalkerowi. (Uwaga: odsłonięcie jest decyzją po dobraniu; po odsłonięciu gracze mogą odpowiadać przed zadaniem obrażeń.) III — Następny czar Giant, który zagrasz w tej turze, kosztuje {2} mniej. Rulingi ważne dla rozgrywki: chaptery nie wyzwalają ponownie, jeśli countery są dodane tak, że wcześniej osiągnięte rozdziały nie pasują; raz wyzwolone zdolności na stosie nie są zmieniane przez późniejsze zmiany counterów lub opuszczenie pola; usuwanie counterów nie wywołuje poprzednich chapterów; cele dla wielu jednoczesnych wyzwaleń wybierasz przy wystawianiu zdolności na stos; redukcje kosztu stosuje się po dodaniu opłat, a wartość many (mana value) czaru pozostaje zależna od jego kosztu many, nie od ostatecznego kosztu po modyfikacjach.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: W pewnej turze Invasion of the Giants już ma dwa lore countery. Na początku Twojej tury dostaje trzeci counter — to powoduje wyzwolenie rozdziału III: umieszczasz tę zdolność na stosie, a po jej rozwiązaniu następny Giant, który zagrasz tej tury, będzie kosztował {2} mniej. Zaraz po rozwiązaniu rozdziału III Saga zostanie poświęcona.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Uncommon
Artysta
Jason Felix
Mana value
2
Mana cost
{U}{R}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7f5075a0-c72a-474c-937c-95dc9205d14f
Oracle ID
807e35c0-8ea1-44a5-abac-51fd516aad03
Słowa kluczowe
Scry
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze, Story spotlight
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 725
Penny rank
6 558
Multiverse IDs
503831
Arena ID
75262
MTGO ID
87773
TCGplayer ID
230091
Cardmarket ID
530252
Illustration ID
cab5c43a-e241-4b58-ad64-6375c110c69b
Status obrazu
highres_scan

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

The chapter II ability goes on the stack without a target. You choose whether to reveal a Giant card from your hand after you have drawn a card. When you do, the reflexive triggered ability triggers. This is different than effects that say "If you do" in that players can respond after you've revealed the Giant card but before damage is dealt.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of the effect of the chapter III ability). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

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