Virtue of Knowledge
Enchantment

PWOE (Wilds of Eldraine Promos) · #76s · EN
Enchantment // Instant — Adventure
Strony karty
Enchantment
Instant — Adventure
Wyjaśnienie po polsku
Enchantement // Instant — Adventure
Wirtuoza Wiedzy powoduje, że zdolności wyzwalane ("when/whenever/at") wyzwalają się dodatkowo; każde wyzwolenie robi oddzielne wybory. Jeśli część karty jest zagrywana jako Adventure, używasz tylko alternatywnych charakterystyk tej części; gdy Adventure się rozwiąże, zostaje wyeksilowany i możesz później zagrać ją jako permanent (jeśli nie została skontrowana).
Ten obiekt to karta z dwiema częściami: Enchantment (Wirtuoza Wiedzy) oraz Instant — Adventure (Wizje Vantress jako Adventure). Wyjaśnienia poniżej opierają się wyłącznie na przekazanych rulingach.
Wirtuoza Wiedzy (enchantment): ma zdolność, która powoduje, że pewne wyzwalane zdolności wyzwalają się dodatkowo (np. "kiedy", "zawsze kiedy", "przy"). Ta zdolność nie kopiuje zdolności — tylko powoduje, że dana zdolność wyzwalona pojawia się na stosie dodatkowo tyle razy, ile trzeba zgodnie z tekstem. Jeśli kontrolujesz więcej niż jedną kopię Wirtuoza Wiedzy, każda następna kopia dodaje kolejne wyzwolenie (np. dwie kopie = +1 wyzwolenie; trzy kopie = +2, itd.).
Jeśli wyzwalana zdolność jest powiązana z drugą zdolnością (linked ability), dodatkowe wyzwolenia też są powiązane. Jeśli druga zdolność odwołuje się do "wykastrowanej"/"wyeksilowanej karty" ("the exiled card"), odniesienie obejmuje wszystkie karty wyeksilowane przez wszystkie instancje tej wyzwalanej zdolności. Jeśli wartość zmienna (np. X) zależy od tych kart, używa się sumy wartości ze wszystkich odpowiedzi.
Wirtuoza Wiedzy wpływa zarówno na zdolności wyzwalane tej samej stałej, która wchodzi na pole bitwy, jak i na inne zdolności które wyzwalają się gdy coś wchodzi na pole bitwy. Nie wpływa natomiast na efekty zastępujące (replacement effects) ani na zdolności, które stosuje się "gdy [to permanent] wchodzi na pole bitwy" w sensie ustawiania czegoś podczas wejścia (takie efekty nie są dodatkowo stosowane).
Wantress Visions (Adventure): kiedy zagrasz część Adventure tej karty, używasz wyłącznie jej alternatywnych charakterystyk (kolor, koszt many, wartość many, typy — wszystko określone dla Adventure). Gdy to czar zostanie rozwiązany, zamiast trafiać do grobu, jest wyeksilowany; dopóki pozostaje wyeksilowany, możesz później zagrać go jako stały czar (permanent). Jeśli spell cast as an Adventure opuszcza stos w inny sposób niż przez rozwiązanie (np. został skontrowany), nie zostanie wyeksilowany i nie będziesz miał prawa grać go później jako permanenta.
Jeśli jakaś zdolność kopiuje wyzwalaną zdolność, kopia może dzielić/rozdzielać obrażenia lub rozdzielać żetony tylko w takiej samej liczbie docelowych obiektów; możesz zmienić cele, ale liczba celów musi pozostać taka sama. Jeśli efekt kopiuje Adventure spell, ta kopia zostaje wyeksilowana, ale natychmiast przestaje istnieć i nie możesz jej później zagrać jako permanenta.
Jeśli karta z Adventure znajduje się w innej strefie niż stos (np. w grobie), jest traktowana jako karta permanentu z normalnymi charakterystykami (ignorujesz alternatywne charakterystyki Adventure) — to wpływa na to, jakie efekty mogą ją znaleźć/wybrać.
Jeśli efekt odnosi się do obiektu, które "ma Adventure", oznacza to, że obiekt posiada zestaw alternatywnych charakterystyk Adventure, nawet jeśli nie są aktualnie używane.
Przy kopiowaniu zdolności aktywowanych (aktywowanych zawierają dwukropek), jeżeli koszt aktywacji zawiera wybór (np. poświęć daną istotę lub usuń określoną liczbę żetonów), kopia używa tych samych informacji — nie płacisz kosztu ponownie.
Wszystkie decyzje dotyczące trybu i celów podejmuje się osobno dla każdej instancji wyzwalanej zdolności, zarówno przy umieszczaniu jej na stosie, jak i przy rozwiązywaniu. Jeśli zdolność wymaga zapłacenia kosztu przy rozwiązywaniu, płacisz go osobno dla każdej kopii.
Przykład: jeśli kontrolujesz Wirtuoza Wiedzy i permanent wchodzi na pole bitwy, jego "kiedy wchodzi" zdolność wyzwoli się dodatkowo. Jeśli ta zdolność wygnie karty do wyeksilowania i są powiązane z drugą zdolnością, powiązania dotyczą wszystkich wyeksilowanych kart razem.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Rulings
Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you control two copies of Virtue of Knowledge, a permanent entering the battlefield causes abilities to trigger three times, not four. A third Virtue of Knowledge causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
If the ability copied by Vantress Visions divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an ability is linked to a second ability, copies of that ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by the ability and the copy. For example, if Tidehollow Sculler's enters-the-battlefield ability is copied and two cards are exiled, they both return when Tidehollow Sculler leaves the battlefield.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
If the activated ability's cost contains a choice, such as a creature to sacrifice or a number of counters to remove, the copy created by Vantress Visions uses that same information. You can't pay the cost again, even if you want to.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
If a permanent entering the battlefield at the same time as Virtue of Knowledge (including Virtue of Knowledge itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
If the ability copied by Vantress Visions is modal (that is, if it says, "Choose one —" or similar), the mode is copied and can't be changed.
Virtue of Knowledge's ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
In a Two-Headed Giant game, Virtue of Knowledge does not affect triggered abilities of permanents your teammate controls.
Abilities that apply "as [this permanent] enters the battlefield," such as choosing a number with Talion, the Kindly Lord, are also unaffected.
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text.
The source of the copy created by Vantress Visions is the same as the source of the original ability.
Replacement effects are unaffected by Virtue of Knowledge's ability. For example, a creature that enters the battlefield under your control with one +1/+1 counter on it won't receive an additional +1/+1 counter.
Virtue of Knowledge's ability affects a permanent's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that permanent enters the battlefield. Such triggered abilities start with "when" or "whenever." Some keyword abilities also include a triggered ability that happens when a permanent enters the battlefield.
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
Any choices made when the ability resolves won't have been made yet when it's copied by Vantress Visions. Any such choices will be made separately when the copy resolves. If a triggered ability asks you to pay a cost, you pay that cost for the copy separately.
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