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Glassblower's Puzzleknot

KLD (Kaladesh) · #217 · EN

Glassblower's Puzzleknot

Artifact

When this artifact enters, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{U}, Sacrifice this artifact: Scry 2, then you get {E}{E}.
RzadkośćCommon
PLN regular0,39 zł
PLN foil1,05 zł
PLN etched—

Glassblower's Puzzleknot

Artefakt

Kiedy ten artefakt wchodzi, scry 2, potem dostajesz {E}{E}. (Dostajesz dwa żetony energii. Aby scry 2: obejrzyj dwie wierzchnie karty swojej biblioteki, potem włóż dowolną liczbę z nich na spód i resztę na wierzch w dowolnej kolejności.)
{2}{U}, Poświęć ten artefakt: Scry 2, potem dostajesz {E}{E}.

Jak działa karta?

Po wejściu i po aktywacji: najpierw Scry 2 (sprawdź dwie wierzchnie karty i ustaw je), potem dostajesz dwa żetony energii ({E}{E}). Energia to liczba żetonów przypisana do gracza, którą można później wydawać.

Gdy Glassblower's Puzzleknot wchodzi na pole bitwy (jego zdolność wejścia wyzwala się i rozwiązuje), wykonujesz następujące kroki w tej kolejności: 1) Scry 2 — obejrzyj dwie górne karty biblioteki i umieść dowolną liczbę z nich na spodzie w dowolnej kolejności, a pozostałe ułóż na wierzchu w dowolnej kolejności. 2) Dostajesz {E}{E} — otrzymujesz dwa żetony energii. Podobnie, kiedy zapłacisz koszt {2}{U} i poświęcisz artefakt jako część kosztu aktywowanej zdolności, zdolność się rozwiąże: najpierw Scry 2, potem dostajesz {E}{E}.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli Glassblower's Puzzleknot wchodzi na pole bitwy, najpierw wykonujesz Scry 2, a dopiero potem otrzymujesz dwa żetony energii. Jeśli później użyjesz aktywowanej zdolności, oddzielnie wykonasz Scry 2, a potem znów dostaniesz {E}{E}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Common
Artysta
Kieran Yanner
Mana value
2
Mana cost
{2}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7d123031-6702-4d49-a788-42eb6dbc569e
Oracle ID
0fbe0610-8565-4910-bf35-2c10e38b633a
Słowa kluczowe
Scry
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 734
Penny rank
6 312
Multiverse IDs
417790
Arena ID
—
MTGO ID
61793
TCGplayer ID
122712
Cardmarket ID
292545
Illustration ID
815b81ab-92f8-4ff2-8cd0-fc70b6aa782d
Status obrazu
highres_scan

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

{E} is the energy symbol. It represents one energy counter.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Pełny rekord źródłowy JSON
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