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The Mirari Conjecture

PDOM (Dominaria Promos) · #57s · EN

The Mirari Conjecture

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
RzadkośćRare
PLN regular—
PLN foil1,66 zł
PLN etched—

The Mirari Conjecture

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Jak działa karta?

Saga z trzema rozdziałami: I — odzyskuje instant z grobu; II — odzyskuje sorcery z grobu; III — na koniec tury kopiuje każdy instant lub sorcery, który zagrasz (kopię można celować inaczej). Saga jest poświęcana po rozdziale III.

(Kiedy ta Saga wchodzi na pole bitwy i po twoim etapie dobierania, dodaj lore counter. Po III poświęć ją.)
I — Zwróć docelową kartę instant ze swojej grobu do ręki.
II — Zwróć docelową kartę sorcery ze swojej grobu do ręki.
III — Do końca tury, ilekroć zagrasz czar typu instant lub sorcery, skopiuj go. Możesz wybrać nowe cele dla kopii.

Jak to działa szczegółowo:
- Saga dostaje pierwszy lore counter, gdy wchodzi na pole bitwy (to nie używa stosu). Dostaje drugi przy rozpoczęciu twojej głównej fazy przed walką (natychmiast po etapie dobierania) i trzeci analogicznie w następnej turze. Gdy liczba lore counterów stanie się równa lub większa niż numer rozdziału (I, II, III), odpowiednia zdolność rozdziału wyzwala się i trafia na stos.
- Zdolności rozdziałów są zwykłymi zdolnościami wyzwalanymi; możesz na nie reagować, przeciwnik też może. Po rozwiązaniu zdolności III i po jej opuszczeniu stosu, jeżeli Saga ma 3 lub więcej lore counterów, poświęcasz ją jako działanie oparte na stanie gry (bez stosu).
- Zdolność III tworzy kopię każdego instantu lub sorcery, które zagrasz do końca tury. Kopia powstaje na stosie — nie jest "zagrywana" — więc efekty, które reagują na zagranie czaru (np. "kiedy rzucisz czar"), nie będą się wyzwalać od kopii.
- Kopia ma te same wartości X, modalność (jeśli była wybierana), oraz traktuje opłacone dodatkowe/alternatywne koszty tak, jakby zostały opłacone dla kopii. Ty jako kontroler kopii nie możesz zapłacić dodatkowych kosztów za nią.
- Przy kopiowaniu możesz wybrać nowe cele dla kopii. Możesz zmienić wszystkie, niektóre lub żadne cele. Jeśli dla jakiegoś celu nie możesz wybrać nowego legalnego celu, ten cel pozostaje taki, jaki był w oryginalnym czarze (nawet jeśli stał się nielegalny).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Gdy rozdział III rozwiąże się w twojej turze i następnie zagrasz Lightning Bolt, zdolność III utworzy kopię Lightning Bolt na stosie. Możesz skierować kopię w ten sam cel lub wybrać nowy legalny cel.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Dominaria Promos (PDOM)
Data wydania
2018-04-27
Rzadkość
Rare
Artysta
James Arnold
Mana value
5
Mana cost
{4}{U}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil
Scryfall ID
7b5037df-c089-4dcd-ae40-cc10a0c0fbaa
Oracle ID
56528234-46c0-4fba-972a-0c8011996f8d
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
13 025
Penny rank
4 907
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
165603
Cardmarket ID
355692
Illustration ID
be099eea-cb0f-4223-89be-f10f683adaf9
Status obrazu
highres_scan

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).

The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.

The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

The Mirari Conjecture’s final chapter ability copies any instant or sorcery spell you cast, not just those with targets.

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