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Undercity Plague

GTC (Gatecrash) · #83 · EN

Undercity Plague

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent of their choice.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
RzadkośćRare
PLN regular0,79 zł
PLN foil2,62 zł
PLN etched—

Zaraza podziemi (Undercity Plague)

Czar

Wskazany gracz traci 1 punkt życia, odrzuca kartę, a następnie poświęca wybrany przez siebie permanent.
Szyfr (Cipher) (Następnie możesz wygnać tę kartę czaru, zakodowawszy ją na stworu, którym kontrolujesz. Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, jego kontroler może rzucić kopię zakodowanej karty bez płacenia jej kosztu many.)

Jak działa karta?

Wskazany gracz traci 1 życie, odrzuca kartę i poświęca permanent. Możesz zakodować (Szyfr (Cipher)) tę kartę na swoim stworze, by tworzyć bezpłatne kopie, gdy ten zada obrażenia bojowe graczowi.

Czar powoduje trzy rzeczy w kolejności: wskazany gracz traci 1 życie, odrzuca kartę, a potem poświęca wybrany przez siebie permanent. Następnie, jeśli wybierzesz to użyć, karta może zostać wygnana i zakodowana na kontrolowanym przez ciebie stworze dzięki mechanice Szyfr (Cipher). Gdy taki stwór zada obrażenia bojowe graczowi, jego kontroler może rzucić kopię tej karty bez płacenia kosztu many; kopia jest tworzona i rzucana z wygnania podczas rozwiązywania wyzwolonej zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Zarazę podziemi na przeciwnika; odrzuca kartę, traci 1 życie i poświęca artefakt. Następnie wygnasz tę kartę i zakodujesz ją na swoim stworze; gdy nim zada obrażenia bojowe innego gracza, możesz rzucić jej kopię za darmo.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Rare
Artysta
Vincent Proce
Mana value
6
Mana cost
{4}{B}{B}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
7b25d3bc-33e9-4d1a-855d-38580e67b6cc
Oracle ID
aa997e63-be19-4b1a-8972-eebc8a720ded
Słowa kluczowe
Cipher
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
dimir
Obramowanie / znacznik
black / —
EDHREC rank
20 739
Penny rank
18 201
Multiverse IDs
366231
Arena ID
—
MTGO ID
47913
TCGplayer ID
67407
Cardmarket ID
259891
Illustration ID
fa50364b-289f-4533-9e53-1315e4c97c95
Status obrazu
highres_scan

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

The copy of the card with cipher is created in and cast from exile.

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

Pełny rekord źródłowy JSON
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        "alchemy": "not_legal",
        "paupercommander": "not_legal",
        "duel": "legal",
        "oldschool": "not_legal",
        "premodern": "not_legal",
        "predh": "not_legal",
        "tlr": "not_legal"
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    "reserved": false,
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