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Vengeful Creeper

MKM (Murders at Karlov Manor) · #182 · EN

Vengeful Creeper

Creature — Plant Elemental

Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Seeking intact evidence in the Rubblebelt is a fool's errand.
RzadkośćCommon
PLN regular0,48 zł
PLN foil0,35 zł
PLN etched—

Mściwy Pnącz (Vengeful Creeper)

Stwór — Roślina Elemental

Przebranie (Disguise) {5}{G} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Odwróć ją na odkrytą w dowolnym momencie, płacąc koszt przebrania.)
Gdy ten stwór zostanie odwrócony na odkryty, zniszcz wskazany artefakt lub enchantment kontrolowany przez przeciwnika.

Jak działa karta?

Możesz zagrać zakrytą 2/2 za {3} i potem ujawnić, płacąc {5}{G}. Po ujawnieniu niszczy jeden artefakt lub enchantment przeciwnika.

Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2} i wartością many 0. Kiedykolwiek masz priorytet, możesz ujawnić ją, płacąc koszt przebrania {5}{G}; to specjalna akcja, nie używa stosu i nie można jej zareagować. Gdy stwór zostanie odwrócony na odkryty, natychmiast niszczy wskazany artefakt lub enchantment kontrolowany przez przeciwnika. Odwrócenie nie zmienia tego, czy permanent jest przekręcony, i nie wywołuje efektów „wchodzi na pole bitwy”.

Ważne interakcje

Częste pomyłki

Przykład

Zagrałeś kartę zakrytą za {3} na turę przeciwnika; w swojej kolejce odwracasz ją, płacąc {5}{G}, i niszczysz jego artefakt.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Maria Poliakova
Mana value
5
Mana cost
{4}{G}
Power / Toughness
5 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7a914416-effd-4eda-b609-2773c53a08ec
Oracle ID
d5b7c283-357b-409f-9afc-985a3b89cc40
Słowa kluczowe
Disguise
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 630
Penny rank
—
Multiverse IDs
646739
Arena ID
89096
MTGO ID
121840
TCGplayer ID
535260
Cardmarket ID
752605
Illustration ID
9aca2be5-842f-42ae-9812-5c76066e1163
Status obrazu
highres_scan

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

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