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Ray Fillet, Wave Warrior

TMC (Teenage Mutant Ninja Turtles Eternal) · #14 · EN

Ray Fillet, Wave Warrior

Legendary Creature — Fish Mutant

Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
RzadkośćRare
PLN regular1,88 zł
PLN foil11,19 zł
PLN etched—

Ray Fillet, Wave Warrior

Legendarny stwór — Ryba Mutant

Latanie (Flying)
Ewolwuj (Za każdym razem, gdy stwór, którym kontrolujesz, wchodzi na pole bitwy, jeśli ten stwór ma większą siłę lub wytrzymałość niż ten stwór, połóż na tym stworze znacznik +1/+1.)
Za każdym razem, gdy stwór, którym kontrolujesz i który ma na sobie znacznik, zada obrażenia bojowe graczowi, dobierz kartę.

Jak działa karta?

Latający legendarny stwór z ewolucją: zdobywa znaczniki +1/+1, gdy na pole bitwy wchodzi silniejszy stwór, i pozwala dobierać karty, gdy dowolny twój stwór ze znacznikiem zadaje obrażenia bojowe graczowi.

Ta karta ma Latanie (Flying), więc może blokować i być blokowana tak jak inne latające stworzenia. Ewolwuj (Ewolwuj) wywołuje się za każdym razem, gdy inny stwór, którym kontrolujesz, wchodzi na pole bitwy — jeśli ten nowy stwór ma większą siłę lub większą wytrzymałość niż Ray Fillet, połóż na nim znacznik +1/+1. Dodatkowo, gdy jakikolwiek stwór, którym kontrolujesz i który ma na sobie jakikolwiek znacznik, zada obrażenia bojowe graczowi, dobierasz kartę. Interakcje z wieloma istotami i zmianami parametrów rozstrzygają się przy rozwiązywaniu wyzwalaczy zgodnie z zasadami.

Ważne interakcje

Częste pomyłki

Przykład

Masz Ray Fillet 2/2; wchodzi 3/3 — ewolwuj się wywołuje i kładziesz znacznik +1/+1 na Ray Fillet; gdy ten lub inny twój stwór ze znacznikiem zada graczowi obrażenia bojowe, dobierasz kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Teenage Mutant Ninja Turtles Eternal (TMC)
Data wydania
2026-03-06
Rzadkość
Rare
Artysta
Brian Valeza
Mana value
3
Mana cost
{2}{U}
Power / Toughness
0 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
796c1b1c-c701-4c7e-922b-0964f04e03a6
Oracle ID
206913aa-4d73-4465-8311-8054a22c0743
Słowa kluczowe
Flying, Evolve
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 100
Penny rank
—
Multiverse IDs
—
Arena ID
100696
MTGO ID
147357
TCGplayer ID
679578
Cardmarket ID
873491
Illustration ID
dc7ce33d-2564-4638-a7fa-6285622bd83f
Status obrazu
highres_scan

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

Whenever a creature you control enters check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

If multiple creatures enter at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures you control enter, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature you control enters, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

If a creature enters with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

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