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Lich's Mirror

ALA (Shards of Alara) · #210 · EN

Lich's Mirror

Artifact

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
It shows not what you are but what you were.
RzadkośćMythic
PLN regular8,35 zł
PLN foil19,93 zł
PLN etched—

Lustro Licha (Lich's Mirror)

Artefakt

Jeśli miałbyś przegrać grę, zamiast tego potasuj swoją rękę, swój cmentarz i wszystkie permanenty, które posiadasz, do swojej biblioteki, następnie dobierz siedem kart, a twój total życia staje się 20.

Jak działa karta?

Zamiast przegrywać, tasuje twoją rękę, twój cmentarz i wszystkie permanenty, które posiadasz, do biblioteki, dobierasz 7 i ustawiasz swój total życia na 20. Nie działa przeciwko efektom, które mówią „wygrywasz grę”, nie dotyczy kart na stosie ani wyeksilowanych, a jeśli po efekcie wciąż spełniony jest warunek przegranej, i tak przegrywasz przy następnej kontroli stanów.

Lustro Licha zastępuje sytuację, w której miałbyś przegrać grę, i zamiast przegranej wykonuje serię działań: 1) tasuje twoją rękę, twój cmentarz oraz wszystkie permanenty, które jesteś właścicielem, do twojej biblioteki; 2) dobierasz siedem kart; 3) twój total życia staje się 20 (uzyskujesz lub tracisz tyle życia, ile potrzeba, aby osiągnąć 20). Co ważne: - Nie dotyczy to kart na stosie ani kart wyeksilowanych — one zostają tam, gdzie są. - Dotyczy permanentów, które posiadasz, nawet jeśli ktoś inny nimi kontroluje. Permanentów, które kontrolujesz, ale nie posiadasz, Lich's Mirror nie tasuje. - Tokeny, które posiadasz, „opuszczają grę” przy tasowaniu; nie da się ich potem dobrać. - Jeśli karta lub efekt mówi, że „wygrywasz grę”, Lustro Licha nie zapobiegnie temu (gra kończy się natychmiast). - Jeśli się poddasz (concede), Lustro Licha nie działa — od razu przegrywasz. - Jeśli po wykonaniu efektu Lustra Licha nadal spełniony jest warunek przegranej (np. masz 10+ żetonów trucizny, masz zakaz zyskiwania życia, nie masz wystarczająco dużo kart/permanentów do dobrania siedmiu kart), to przy najbliższej kontroli stanów przegrywasz. - W grach Two-Headed Giant, jeśli twój zespół miałby przegrać, a ty kontrolujesz Lustro Licha, wykonujesz jego efekt dla waszego zespołu (twój life total, czyli life zespołu, staje się 20) i partner nic nie robi; pozostali przegrywają. - Jeżeli wszyscy pozostali gracze przegrywają, a ty używasz Lustra Licha, wygrywasz grę (oni przegrywają). - Lustro Licha wykonuje wszystkie swoje kroki jednorazowo w odpowiednim momencie zastąpienia przegranej; nie jest to restart gry (nie ma mulligana).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz 0 życia i kontrolujesz Lustro Licha. Gdy zwykle przegrywałbyś z powodu 0 życia, zamiast tego tasujesz rękę, cmentarz i wszystkie permanenty, które posiadasz, do biblioteki, dobierasz 7 i twój total życia staje się 20 (zdobywasz 20 życia). Przykład 2: Masz 0 życia, ale nie możesz zyskiwać życia. Lustro Licha tasuje karty i każe dobrać 7, ale nie podniesie twojego życia do 20 — przy następnej kontroli stanów dalej przegrywasz.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shards of Alara (ALA)
Data wydania
2008-10-03
Rzadkość
Mythic
Artysta
Ash Wood
Mana value
5
Mana cost
{5}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
78aa9a89-b7bf-49bc-a6e8-793d52120a22
Oracle ID
e81da4a7-4b03-4107-b7d9-4b635faa615d
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 540
Penny rank
3 875
Multiverse IDs
174818
Arena ID
—
MTGO ID
31368
TCGplayer ID
27721
Cardmarket ID
19736
Illustration ID
bbf2434f-e071-4a8e-bda5-29777256eb7f
Status obrazu
highres_scan

In a Two-Headed Giant game, if your team would lose the game and you control Lich's Mirror, your team won't lose. Instead, you'll do what Lich's Mirror says and your teammate won't do anything. This is true even if the reason your team would lose is because your teammate tried to draw a card with an empty library or was affected by an ability that said they lost the game. Your life total (which is the same as your team's life total) becomes 20. Your team's life total is adjusted by the amount of life you gain or lose as a result of this, which basically means your team's life total becomes 20.

A token's owner is the player who created it.

Lich's Mirror doesn't affect spells on the stack, cards that have been exiled, or permanents you control but don't own. They'll stay where they are. Spells on the stack will then resolve as normal.

Lich's Mirror shuffles permanents you own into your library, regardless of who controls them.

Lich's Mirror has no effect if you concede the game. If you concede, you'll lose.

Lich's Mirror has no effect if a spell or ability (such as the one from Helix Pinnacle) states that a player "wins the game." If a player wins the game, the game ends immediately.

Lich's Mirror shuffles tokens you own into your library, too. The tokens you own will leave play. However, there's no point to physically shuffling tokens into your library because you can't draw them as part of Lich's Mirror's effect and they'll cease to exist immediately afterwards.

If, during a check of state-based actions, you'd lose the game at the same time a creature you own would be put into your graveyard (due to an Earthquake for 10 or combat damage dealt to both you and the creature, for example), that creature's controller has a choice to make. The state-based actions rule is trying to simultaneously (a) shuffle that creature card into your library (due to Lich's Mirror's replacement effect) and (b) put it into your graveyard. Only one of those things can happen. The creature's controller chooses which one. If the creature is put into your graveyard, it isn't shuffled into your library. Abilities that trigger when that creature is put into a graveyard will trigger only if that option is chosen.

As part of Lich's Mirror's effect, it typically shuffles itself into your library. If it does, that means that if you'd lose the game *again* immediately after its effect is finished, it can't help you a second time. This can occur in a few different ways. For example: -- You have ten or more poison counters. Lich's Mirror doesn't remove poison counters. If you'd lose the game this way, you'll do what Lich's Mirror says, then you'll lose the game the next time state-based actions are checked. -- Your life total is 0 or less and an effect says that you can't gain life. Since your life total can't be raised, it stays at whatever it is rather than becoming 20, and you'll lose the game the next time state-based actions are checked. -- The number of nontoken permanents you own plus the number of cards in your hand, graveyard, and library is less than seven. When you try to draw seven cards as part of Lich's Mirror's effect, you'll be unable to complete at least one of those draws and you'll lose the game the next time state-based actions are checked. -- You control *but don't own* a permanent such as Immortal Coil with a triggered ability that causes you to lose the game when a certain game state happens (also known as a "state trigger"), and the condition that causes the "lose the game" ability to trigger hasn't changed. If you owned the permanent, Lich's Mirror would shuffle it into your library. In this case, however, it remains on the battlefield and its ability will trigger again.

If a spell causes you to lose the game the next time state-based actions are checked (by dealing damage to you greater than your life total, for example), that spell will already be in the graveyard by the time Lich's Mirror's effect happens. If it's in your graveyard, it will be shuffled into your library.

Any abilities that trigger when the permanents leave the battlefield will be put on the stack after Lich's Mirror's entire effect has been applied.

Lich's Mirror replaces the game-loss event if you would lose the game in the following ways: -- As a state-based action for having 0 or less life. -- As a state-based action for having tried to draw a card from an empty library since the last time state-based actions were checked. -- As a state-based action for having ten or more poison counters (though this isn't that helpful; see below). -- Because an ability (such as the one from Immortal Coil) states that you do so.

Although Lich's Mirror has you draw a hand of seven cards and sets your life total to 20, this isn't a game restart. You can't take a mulligan if you don't like your new hand of cards.

If all the players remaining in a game would lose simultaneously but one of them controls Lich's Mirror, that player does what Lich's Mirror says instead of losing, and everyone else loses. As a result, the controller of Lich's Mirror wins the game because all of their opponents have lost. (If Lich's Mirror weren't in the picture, then the game would be a draw.)

For your life total to become 20, you actually gain or lose the necessary amount of life. Keep in mind that you may have a negative life total when this happens. For example, if your life total is -4 when you would lose the game, Lich's Mirror's effect will cause you to gain 24 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

If, during a check of state-based actions, you'd lose the game for multiple reasons (for example, if you were at 1 life and had one card in your library, then Night's Whisper caused you to draw two cards and lose 2 life), a single Lich's Mirror will replace all of them. You'll do what Lich's Mirror says just once.

If you control *but don't own* Lich's Mirror, Lich's Mirror itself will still be on the battlefield after its effect is finished. If you would lose the game again for any of the reasons above, Lich's Mirror has its effect again . . . and again . . . and again. An involuntary infinite loop will be created, and the game will end in a draw. (In the case of the triggered ability example given last in the list above, it's possible that a player could cause the loop to end while the ability is on the stack. None of the loops caused by state-based actions can be stopped at all.)

If you can't lose the game (for example, you control a Platinum Angel), Lich's Mirror won't do anything.

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