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Shipwreck Moray

KLR (Kaladesh Remastered) · #65 · EN

Shipwreck Moray

Creature — Fish

When this creature enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}: This creature gets +2/-2 until end of turn.
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Murena z Wraku (Shipwreck Moray)

Stwór — Ryba

Gdy ten stwór wchodzi na pole bitwy, otrzymujesz {E}{E}{E}{E} (cztery znaczniki energii).
Zapłać {E}: Ten stwór dostaje +2/-2 do końca tury.

Jak działa karta?

Przy wejściu dostajesz 4 znaczniki energii. Możesz płacić {E}, by dawać tej murenii +2/-2 do końca tury.

Gdy Murena z Wraku wchodzi na pole bitwy, otrzymujesz cztery znaczniki energii ({E}{E}{E}{E}). Możesz potem zapłacić {E}, aby nadać temu stworowi +2/-2 do końca tury; każde zapłacenie {E} to utrata jednego znacznika energii przez ciebie. Znaczniki energii nie znikają automatycznie na końcu tur ani nie są rodzajem many — są śledzone oddzielnie i mogą wchodzić w interakcje z efektami odwołującymi się do liczby znaczników gracza.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Murena z Wraku wchodzi, dostajesz cztery znaczniki energii; następnie możesz zapłacić {E} raz, aby dać jej +2/-2 na turę i zostaną ci trzy znaczniki energii.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Common
Artysta
Mike Bierek
Mana value
4
Mana cost
{3}{U}
Power / Toughness
0 / 5
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
78a64b31-6f6b-4393-99ba-4ed9d22d7213
Oracle ID
6c0b07c4-bb7c-4100-81e5-b0ee95d18625
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
25 652
Penny rank
17 927
Multiverse IDs
547871
Arena ID
75643
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
1577db8b-9de0-4756-91fe-898f8472632a
Status obrazu
lowres

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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