
Suspicious Stowaway
Creature — Human Rogue Werewolf
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

MID (Innistrad: Midnight Hunt) · #288 · EN
Creature — Human Rogue Werewolf // Creature — Werewolf
Strony karty

Creature — Human Rogue Werewolf

Creature — Werewolf
Wyjaśnienie po polsku
Creature — Human Rogue Werewolf // Creature — Werewolf
To dwustronna karta z daybound (przód) i nightbound (tył). Gra ma oznaczenie day/ night; zmiana następuje według zasad daybound/nightbound i jest jedynym sposobem, aby te karty się transformowały. Wejście na pole bitwy i transformacje zależą od tego oznaczenia.
Karta to dwustronny permanent: przód 'Suspicious Stowaway' z typami Creature — Human Rogue Werewolf ma zdolność daybound, a tył 'Seafaring Werewolf' to strona nightbound (typ Creature — Werewolf). Mechanika daybound/nightbound działa na poziomie gry: gra ma oznaczenie day (dzień) lub night (noc) albo żadnego. Zmiana day/night sprawdzana jest tuż przed etapem untap. Jeśli gra stanie się nocą, wszystkie permanenty z daybound pokazane jako front face (day) natychmiast transformują na stronę night; analogicznie przy przejściu w dzień. Wejście na pole bitwy zależy od aktualnego oznaczenia: gdy jest noc, permanenty z daybound wchodzą już jako nightbound (tylną stroną) jeśli weszły bez bycia odgrywane (np. reanimowane). Zdolności daybound/nightbound są jedynym sposobem transformacji tych kart — inne efekty nie mogą ich transformować.
Przykład: Jeśli jest noc, a odtwarzasz (reanimujesz) Suspicious Stowaway, wejdzie na pole bitwy jako Seafaring Werewolf (strona nightbound). Jeśli w twojej poprzedniej turze nie rzucałeś żadnych czarów, przed etapem untap zrobi się noc i wtedy wszystkie daybound stworzenia zmienią się natychmiast na swoje nightbound strony.
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Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
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