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Snubhorn Sentry

PLST (The List) · #RIX-23 · EN

Snubhorn Sentry

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +3/+0 as long as you have the city's blessing.
They're fun to train—if you like stubborn, aggressive, and fiercely territorial.
RzadkośćCommon
PLN regular0,70 zł
PLN foil—
PLN etched—

Snubhorn Sentry

Istota — Dinozaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nThis creature gets +3/+0 as long as you have the city's blessing.

Jak działa karta?

Ascend: jeśli kontrolujesz 10+ permanents, otrzymujesz city's blessing na resztę gry. Snubhorn Sentry ma +3/+0 tylko wtedy, gdy masz to blessing.

Snubhorn Sentry ma ascend i daje sobie +3/+0, ale tylko gdy masz city's blessing. Ascend oznacza: jeśli kontrolujesz dziesięć lub więcej permanents (stałych) w chwili, kiedy sprawdza się ten efekt, otrzymujesz city's blessing na resztę gry. Stałe to wszystko, co znajduje się na polu bitwy — wliczając tokeny i ziemie. Zaklęcia na stosie i emblematy nie są stałymi i ich nie liczymy.\n\nAscend na stałej nie jest zdolnością wywołaną i nie używa stosu; kiedy warunek zostanie spełniony (np. dziesiąta stała pojawi się na polu bitwy), otrzymujesz błogosławieństwo miasta natychmiast. Jeżeli twoja dziesiąta stała wchodzi na pole bitwy, a zaraz potem z jakiegoś powodu opuszcza pole bitwy (np. reguła legendy lub stworzenie o 0 wytrzymałości), nadal dostaniesz błogosławieństwo, ponieważ otrzymanie następuje przed opuszczeniem.\n\nJeśli rzucasz zaklęcie z ascend, nie dostaniesz błogosławieństwa dopóki zaklęcie się nie rozwiąże; przeciwnicy mogą na stosie próbować zmienić wynik (np. usunąć jedną z twoich stałych) przed rozstrzygnięciem. Raz zdobyte city's blessing pozostaje z tobą do końca gry i nie da się jej usunąć.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz 9 permanents. Zagrywasz ziemię jako 10. W momencie, gdy ta ziemia wejdzie na pole bitwy, ascend na kartach, które mają tę zdolność, sprawdzi warunek i otrzymasz city's blessing natychmiast; jeśli któraś karta z ascend daje ci +3/+0 przy blessing, zacznie to obowiązywać natychmiast.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The List (PLST)
Data wydania
2020-09-01
Rzadkość
Common
Artysta
Aaron Miller
Mana value
1
Mana cost
{W}
Power / Toughness
0 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
77642e28-24db-4082-971c-e7137c305a39
Oracle ID
fc8d3933-f7fe-4849-aae7-737ce6f067de
Słowa kluczowe
Ascend
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 758
Penny rank
10 566
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
203337
Cardmarket ID
498750
Illustration ID
268ef247-2519-4f98-8272-d5d7d866c1af
Status obrazu
highres_scan

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

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