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Nightscape Familiar

Nightscape Familiar

Creature — Zombie

Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate this creature.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
PLN regular1,46 zł
PLN foil
PLN etched
Set
Commander 2013 (C13)
Data wydania
2013-11-01
Rzadkość
Common
Artysta
Jeff Easley
Mana value
2.000
Mana cost
{1}{B}
Power / Toughness
1 / 1
Layout / frame
normal / 2003
Foil / nonfoil
nonfoil
Scryfall ID
76c848f0-b9b5-4de6-8513-025fa863c347
Oracle ID
57296ea3-3c0d-49b7-bc08-0d0d8414e9ad

A spell you cast that’s blue and red costs {1} less, not {2} less.

You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.

Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.

Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.

Can never affect the colored part of the cost.

The effect is cumulative.

If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.

This can lower the cost to zero, but not below zero.

The lower cost is not optional like with some other cost reducers.

The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.

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