If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.

FIC (Final Fantasy Commander) · #71 · EN
Summon: Magus Sisters
Enchantment Creature — Saga Faerie
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
Wyjaśnienie po polsku
Przywołanie: Siostry Magus (Summon: Magus Sisters)
Zaklęcie stwór — Saga Wróżka
I, II, III — Wybierz losowo jedną z opcji —
• Połączcie Siły! — Na wskazanym stworze połóż trzy znaczniki +1/+1.
• Obrona (Defender)! — Na wskazanym stworze połóż znacznik tarczy. Otrzymujesz 3 życie.
• Walcz! — Ten stwór walczy z maksymalnie jednym wskazanym stworzeniem kontrolowanym przez przeciwnika.
Pośpiech (Haste)
Jak działa karta?
Saga‑stwór: przy wchodzeniu i po etapie dobierania dodaje się znacznik wiedzy; każde dodanie może wywołać rozdział I–III, wybierany losowo. Po III Saga jest poświęcana. Ma Pośpiech (Haste).
To jest Saga będąca również stworzeniem — ma tekst rozdziałów nad linią typu i zwykłe zdolności pod nią. Gdy wchodzi na pole bitwy i po etapie dobierania dodaje się znacznik wiedzy (bez użycia stosu). Gdy wskutek dodania znacznika liczba znaczków osiągnie I, II lub III, odpowiednia zdolność zostaje wyzwolona i umieszczona na stosie; tryb dla każdego rozdziału wybierany jest losowo przed wyborem celów. Po umieszczeniu trzeciego (lub większej liczby) znacznika, Saga zostaje poświęcona jako działanie stanowe po rozwiązaniu zdarzenia rozdziałowego.
Ważne interakcje
- Wybór trybu rozstrzygany jest losowo przed wskazywaniem celów; jeśli dany tryb nie ma legalnych celów, nie może zostać wybrany losowo.
- Jeśli kilka rozdziałowych zdarzeń wyzwala się jednocześnie, ich kontroler układa je na stosie w dowolnej kolejności i wybiera cele przy ich umieszczaniu na stosie.
- Gdy liczba znaczników wiedzy na Sadze osiągnie lub przekroczy największy numer rozdziału, po rozwiązaniu rozdziałowego efektu kontroler poświęca Sagę jako działanie stanowe.
Częste pomyłki
- Mylenie dodawania znacznika wiedzy przy wchodzeniu Sagi z umieszczaniem go na stosie — dodanie znacznika przy wejściu i po etapie dobierania nie używa stosu.
- Zakładanie, że rozdziały I i II będą się ponownie wyzwalać po usunięciu znaczników — usunięcie znaczników nie powoduje ponownego uruchomienia wcześniej rozwiązanych rozdziałów.
Przykład
Saga wchodzi na pole bitwy — natychmiast otrzymuje 1 znacznik wiedzy; po twoim etapie dobierania dostaje drugi znacznik i losowo wybiera np. tryb „Połączcie Siły!”, a następnie na stos trafia zdolność dająca trzy znaczniki +1/+1 wskazanemu stworowi.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Final Fantasy Commander (FIC)
- Data wydania
- 2025-06-13
- Rzadkość
- Rare
- Artysta
- Rui Maruyama
- Mana value
- 5
- Mana cost
- Power / Toughness
- 5 / 5
- Layout / frame
- saga / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 76a8cae7-e6ea-45eb-be8d-0e6a29b98aa6
- Oracle ID
- 06f11ff8-cc99-411d-b00b-464ba4b7b87d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Combine Powers!, Haste, Fight, Defense!
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- enchantment
- Typ promocji
- surgefoil, ffx, universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 4 808
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 140133
- TCGplayer ID
- 631532
- Cardmarket ID
- 824652
- Illustration ID
- 06f72595-a9ae-4461-82f9-ab7c86d50807
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
In the incredibly rare case where there is no legal target for the first or second mode, those modes can't be chosen at random. Since the third mode doesn't require a target, it is always eligible to be chosen.
The random choice of mode for Summon: Magus Sisters's chapter abilities is made before targets are chosen.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
As you put one of Summon: Magus Sisters's chapter abilities on the stack, you choose a mode at random. Players can respond to the ability knowing which mode was chosen.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
"Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
Shield counters don't prevent players from sacrificing creatures.
Pełny rekord źródłowy JSON
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