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Neheb, the Eternal

MKC (Murders at Karlov Manor Commander) · #158 · EN

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
"This is what glory looks like."
—Nicol Bolas
RzadkośćMythic
PLN regular24,30 zł
PLN foil—
PLN etched—

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

Jak działa karta?

Afflict 3: gdy Neheb zostanie zablokowany, obrońca traci 3 life. Na początku każdej waszej postcombat main phase wyzwala się zdolność, która dodaje {R} za każde 1 życia, które przeciwnicy stracili w tej turze; to wyzwalanie trafia na stos i może być interakcyjnie zneutralizowane.

Afflict 3: Kiedy Neheb zostaje zablokowany, broniący się gracz natychmiast traci 3 life. To nie jest obrażenie ani obrażenia bojowe — to bezpośrednia utrata życia spowodowana przez afflict. Jeśli utrata 3 life sprowadzi tego gracza do 0 lub mniej, ten gracz natychmiast przegrywa grę, zanim nastąpi dochodząca potem faza zadawania obrażeń bojowych (np. bloker z lifelinkiem nie zdąży przywrócić życia w międzyczasie). Jeśli więcej niż jedna istota blokuje atakującą istotę z afflict, afflict wyzwala się tylko raz (czyli tylko raz następuje utrata 3 life przez broniącego się).

Ważne interakcje

Częste pomyłki

Przykład

Zaatakujecie z Nehebem; przeciwnik blokuje. Gdy zadzieje się blokowanie, broniący się gracz natychmiast traci 3 life z powodu afflict. Pod koniec walk (i fazy bitewnej) na początku waszej postcombat main phase wyzwoli się druga zdolność Neheba: doda {R} za każde 1 życia, które wasi przeciwnicy stracili w tej turze (w tym te 3 z afflict).

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Set
Murders at Karlov Manor Commander (MKC)
Data wydania
2024-02-09
Rzadkość
Mythic
Artysta
Chris Rahn
Mana value
5
Mana cost
{3}{R}{R}
Power / Toughness
4 / 6
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
767c5831-2195-4efa-802d-2ea2e6dabb5b
Oracle ID
b0d3fd57-1420-4dd1-8410-9d659655287f
Słowa kluczowe
Afflict
Tożsamość kolorów
{R}
Produkuje manę
{R}
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 203
Penny rank
15 152
Multiverse IDs
650252
Arena ID
—
MTGO ID
122456
TCGplayer ID
535837
Cardmarket ID
753390
Illustration ID
af499a26-744c-4296-894f-a6bdf5b3a067
Status obrazu
highres_scan

If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.

Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.

If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.

If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.

Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.

If multiple creatures block a creature with afflict, afflict triggers only once.

Afflict causes the defending player to lose life; it's not damage or combat damage.

You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.

If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.

Damage dealt to a player causes that player to lose that much life.

Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.

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