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Prosthetic Injector

ONE (Phyrexia: All Will Be One) · #239 · EN

Prosthetic Injector

Artifact — Equipment

Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)
Equip {1}
Why carry a subject to a surgical lab when you can bring the surgical lab to them?
RzadkośćUncommon
PLN regular0,70 zł
PLN foil0,79 zł
PLN etched—

Prosthetic Injector

Artefakt — Wyposażenie

Wyposażona istota otrzymuje +0/+2 i ma toxic 1. (Gracze, którym wyposażona istota zadaje obrażenia bojowe, również otrzymują żeton(y) trucizny.)
Equip {1}

Jak działa karta?

Wyposażona istota dostaje +0/+2 i toxic 1 — przy zadaniu obrażeń bojowych gracz dostaje 1 żeton trucizny. Equip kosztuje {1}.

Prosthetic Injector to Artefakt — Wyposażenie. Instrukcja Oracle mówi: „Wyposażona istota otrzymuje +0/+2 i ma toxic 1. (Gracze, którym wyposażona istota zadaje obrażenia bojowe, otrzymują również żeton trucizny.) Equip {1}”.

Znaczenie krok po kroku:
- Gdy karta jest przytwierdzona do istoty jako equipment, ta istota zyskuje +0 do siły i +2 do wytrzymałości oraz właściwość toxic 1.
- Toxic 1 oznacza: jeśli ta istota zada w ramach walki (combat damage) obrażenia graczowi, tamten gracz otrzymuje 1 żeton trucizny. (Jednocześnie obrażenia i ich inne efekty, np. utrata życia czy lifelink, nadal występują.)
- Toxic działa wyłącznie przy obrażeniach bojowych zadanych graczowi. Jeśli wyposażona istota zada obrażenia istocie albo planeswalkerowi, albo zada niebojowe obrażenia, toxic nie daje żetonów trucizny.
- Jeżeli istota ma kilka efektów toxic, sumują się (np. toxic 2 + toxic 1 = toxic 3; wtedy przy zadaniu obrażeń bojowych gracz dostałby 3 żetony trucizny).
- Efekty zastępujące, które zmieniają wartość zadawanych obrażeń, nie zmieniają liczby żetonów otrzymanych przez toxic; natomiast efekty, które modyfikują liczbę stawianych żetonów, mogą ją zmienić.
- Gracz, który ma 10 lub więcej żetonów trucizny, przegrywa natychmiast jako działanie zależne od stanu (nie można na to odpowiadać na stosie).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Prosthetic Injector przytwierdzone do 2/2 istoty. Ta istota staje się 2/4 i ma toxic 1. Jeśli podczas bitew tej istota zada 2 obrażenia przeciwnikowi, ten przeciwnik straci 2 życia i otrzyma 1 żeton trucizny.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Phyrexia: All Will Be One (ONE)
Data wydania
2023-02-10
Rzadkość
Uncommon
Artysta
Zezhou Chen
Mana value
1
Mana cost
{1}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
75a1beec-bafe-4243-b91e-040a88fb0e95
Oracle ID
8026533d-c0e7-48b7-9e1a-9a370899aa57
Słowa kluczowe
Equip
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
9 395
Penny rank
—
Multiverse IDs
602769
Arena ID
83939
MTGO ID
106693
TCGplayer ID
478737
Cardmarket ID
693411
Illustration ID
ddc9148c-60dd-4742-afb2-8ad747859658
Status obrazu
highres_scan

Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.

If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.

Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.

Any other effects of that damage, such as life gain from lifelink, still apply.

A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.

Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.

Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.

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