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Gumdrop Poisoner // Tempt with Treats

PWOE (Wilds of Eldraine Promos) · #93s · EN

Gumdrop Poisoner // Tempt with Treats

Creature — Human Warlock // Instant — Adventure

RzadkośćRare
PLN regular—
PLN foil3,32 zł
PLN etched—

Gumdrop Poisoner

Creature — Human Warlock

Lifelink
When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

Tempt with Treats

Instant — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

Gumdrop Poisoner // Tempt with Treats

Stworzenie — Human Warlock // Instant — Adventure

Brak tekstu Oracle przekazanego; wyjaśnienia oparte na rulings dotyczących mechaniki Adventure i wejścia na pole bitwy Gumdrop Poisoner.

Jak działa karta?

To karta Adventure: część instant (Tempt with Treats) używa tylko swoich alternatywnych cech i jeśli rozwiąże się normalnie, karta zostaje wygnana — wtedy możesz zagrać ją jako stworzenie Gumdrop Poisoner. Wejście Gumdrop Poisoner liczy sumę zdobytego życia w tej turze bez uwzględniania strat.

Gumdrop Poisoner // Tempt with Treats to karta z częściami Adventure. Część Adventure (Tempt with Treats) jest instantem — gdy ją zagrasz, stosujesz tylko jej alternatywne cechy (koszt, kolor, typ itd.). Jeśli ten instant rozwiąże się normalnie, karta zostanie wygnana; dopóki pozostaje w wygnaniu, możesz zagrać ją jako permanent (Gumdrop Poisoner) używając jej normalnych cech (stworzenie — Human Warlock). Jeśli instant nie rozwiąże się normalnie (np. zostanie skontrowany), karta nie trafi do wygnania i nie będzie można zagrać jej potem jako stworzenia. Kiedy Gumdrop Poisoner wchodzi na pole bitwy, jego zdolność odnosi się do łącznej ilości życia, które zyskałeś w tej turze — nie odejmuje strat życia. Możesz odwoływać się do nazwy części Adventure przy efektach wymagających wyboru nazwy. Kopie czaru Adventure nie dają pozwolenia na późniejsze zagranie jako permanent, a jeśli karta znajduje się w grobie, traktuje się ją jako normalną kartę stworzenia (z normalnymi cechami).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrywasz Tempt with Treats (część Adventure). Gdy się rozwiąże, karta zostanie wygnana. Później podczas swojej fazy głównej, gdy stos jest pusty, możesz zagrać tę wygnaną kartę jako Gumdrop Poisoner (stworzenie). Jeśli Tempt with Treats zostanie skontrowane, karta nie trafi do wygnania i nie będziesz mógł jej zagrać jako stworzenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Wilds of Eldraine Promos (PWOE)
Data wydania
2023-09-08
Rzadkość
Rare
Artysta
Brian Valeza
Mana value
3
Mana cost
{2}{B} // {B}
Power / Toughness
3 / 2
Layout / frame
adventure / 2015
Foil / nonfoil
foil
Scryfall ID
75821f46-a60c-4113-80e7-97bc624dca50
Oracle ID
4f5ebbb8-f49b-488f-bb85-888aaa918bdd
Słowa kluczowe
Lifelink, Food
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
12 673
Penny rank
3 048
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
514428
Cardmarket ID
730640
Illustration ID
23475535-51a1-4183-b1a2-29c9a5100abf
Status obrazu
highres_scan

Whatever you do, don't eat the delicious cards.

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

Gumdrop Poisoner's enters-the-battlefield ability counts the total amount of life you gained without taking into account any life you lost during that turn. For example, if you lost 3 life and gained 3 life earlier in the turn, the target creature will get -3/-3.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

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