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The Fire Nation Drill

PTLA (Avatar: The Last Airbender Promos) · #98s · EN

The Fire Nation Drill

Legendary Artifact — Vehicle

Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
RzadkośćRare
PLN regular—
PLN foil5,03 zł
PLN etched—

Wiertło Narodu Ognia (The Fire Nation Drill)

Legendarny artefakt — Pojazd

Tratowanie (Trample)
Gdy Wiertło Narodu Ognia wchodzi na pole bitwy, możesz je przekręcić. Jeśli to zrobisz, zniszcz wskazany stwór o sile 4 lub mniejszej.
{1}: Permanenty, które kontrolują twoi przeciwnicy, tracą odporność na bycie celem czarów i zdolności przeciwników oraz tracą niezniszczalność (Indestructible) do końca tury.
Załoga (Crew) 2

Jak działa karta?

Legendarny pojazd z Tratowaniem (Trample) i Załogą (Crew) 2; przy wejściu może natychmiast zniszczyć stwora o sile ≤4, a za {1} odbiera przeciwnikom hexproof i niezniszczalność do końca tury.

To legendarny artefakt typu Vehicle z Tratowaniem (Trample) i Załogą (Crew) 2. Gdy wchodzi na pole bitwy, możesz je przekręcić; wtedy niszczy wskazany stwór o sile 4 lub mniejszej. Za {1} możesz sprawić, że permanenty kontrolowane przez przeciwników stracą odporność na bycie celem ze strony przeciwników i niezniszczalność do końca tury, co pozwala na niszczenie lub celowanie w nie tymi, które wcześniej były chronione.

Ważne interakcje

Częste pomyłki

Przykład

Wchodząc na pole bitwy możesz przekręcić Wiertło; jeśli wskazanym celem jest stwór 4/4 przeciwnika, ten stwór zostanie zniszczony natychmiast. Potem za {1} możesz zrobić, że jego inne permanenty stracą niezniszczalność, umożliwiając ich zniszczenie w tej samej turze.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Avatar: The Last Airbender Promos (PTLA)
Data wydania
2025-11-21
Rzadkość
Rare
Artysta
Brandon L. Hunt
Mana value
4
Mana cost
{2}{B}{B}
Power / Toughness
6 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
75268d63-6ffa-4e87-b59c-607e2192c90c
Oracle ID
3d4b9d71-4275-4c18-a4dc-9aad234eb92c
Słowa kluczowe
Crew, Trample
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
legendary
Typ promocji
prerelease, datestamped, universesbeyond
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 923
Penny rank
9 047
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
663106
Cardmarket ID
858590
Illustration ID
5ed68eca-2d21-48fa-88e9-91dacd7f630b
Status obrazu
highres_scan

Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

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