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Branch of Vitu-Ghazi

MKM (Murders at Karlov Manor) · #258 · EN

Branch of Vitu-Ghazi

Land

{T}: Add {C}.
Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
RzadkośćUncommon
PLN regular0,48 zł
PLN foil1,05 zł
PLN etched—

Gałąź Vitu‑Ghazi (Branch of Vitu-Ghazi)

Ziemia

{T}: Add {C}.
Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Jak działa karta?

Ziemia: możesz ją zakręcić by dodać {C}. Możesz też rzucić ją zakrytą za {3} jako 2/2 z ward {2} (bez nazwy/typu/koloru). Gdy ją obrócisz twarzą do góry, dostajesz dwa many tego samego koloru i nie tracisz ich przy końcu kroków/faz do końca tury.

Branch of Vitu-Ghazi to ziemia. Ma trzy istotne linie Oracle: (1) {T}: Add {C}. — możesz ją zakręcić, aby dodać jedną bezbarwną manę; (2) Disguise {3} — możesz rzucić tę kartę twarzą do dołu za {3} jako 2/2 istotę z ward {2}. Ta zakryta karta jako zakryty spell i jako wynikająca z niej istota jest bez nazwy, bez typu, bez koloru i ma wartość many 0; (3) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. — gdy obrócisz tę ziemię twarzą do góry (specjalna akcja, nie na stosie), ujawniasz ją i płacisz koszt disguise, a następnie dodajesz dwa many tego samego koloru; ta dodana mana nie przepada przy przejściu między krokami i fazami do końca tury. Ważne szczegóły i ograniczenia wynikające z rulings: zakryte rzucanie jest alternatywnym kosztem ({3}), obracanie zakrytego permanentu twarzą do góry jest specjalną akcją wykonywaną gdy masz priorytet i nie używa stosu (nie można jej odpowiedzieć); jeśli przed obróceniem karta opuści pole bitwy lub stos, musi być ujawniona; obracanie nie wywołuje efektów wejścia na pole bitwy; zakryta istota ma ward {2}, więc efekty muszą zapłacić lub spełnić ward, by ją celować, gdy jest zakrytą istotą i gdy jest już na polu bitwy jako zakryta.

Ważne interakcje

Częste pomyłki

Przykład

{T}: Add {C}.
Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Alayna Danner
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
73a8169f-b858-47a5-9c76-2e7c50ad4ecd
Oracle ID
7a30316b-dcd5-4a4b-b959-eecde7ca92e7
Słowa kluczowe
Disguise
Tożsamość kolorów
Bezkolorowa
Produkuje manę
{B}{C}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 673
Penny rank
1 652
Multiverse IDs
646812
Arena ID
89180
MTGO ID
122008
TCGplayer ID
532885
Cardmarket ID
750895
Illustration ID
fa8ec60a-5e00-480e-8dc5-b5c3c63e6f48
Status obrazu
highres_scan

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

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