A token's owner is the player who created it.

PMKM (Murders at Karlov Manor Promos) · #48s · EN
Coveted Falcon
Artifact Creature — Bird
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Wyjaśnienie po polsku
Upragniony Sokół (Coveted Falcon)
Artefakt — Stwór — Ptak
Za każdym razem, gdy ten stwór atakuje, przejmij kontrolę nad wskazanym permanentem, którego jesteś właścicielem, lecz którego nie kontrolujesz.
Przebranie (Disguise)
Gdy ten stwór zostanie odwrócony do postaci odkrytej, wybrany przeciwnik zyskuje kontrolę nad dowolną liczbą wskazanych permanentów, którymi kontrolujesz. Dobierz kartę za każdy z nich, nad którym uzyskał kontrolę w ten sposób.
Jak działa karta?
Latający artefakt-stwór, który przy ataku przejmuje własne, niekontrolowane permanenty. Ma Przebranie — po odwróceniu przeciwnik może przejąć dowolne wskazane twoje permanenty, a ty dobierasz za nie karty.
Upragniony Sokół to artefakt-stwór z Latanie (Flying). Gdy atakuje, pozwala przejąć kontrolę nad wskazanym permanentem, którego jesteś właścicielem, lecz którego nie kontrolujesz. Ma Przebranie (Disguise) , więc możesz go zagrać obrazem zakrytym i później odwrócić, płacąc koszt przebrania; gdy zostanie odwrócony do odkrytej postaci, wybrany przeciwnik może przejąć dowolną liczbę twoich wskazanych permanentów, a ty dobierasz kartę za każdy z nich. Odwrócenie nie używa stosu i nie wywołuje wejść na pole bitwy.
Ważne interakcje
- Token jest „własnością" gracza, który go stworzył; możesz więc wskazać token, który jesteś właścicielem, nawet jeśli go nie kontrolujesz.
- Przebranie to specjalna akcja: możesz odwrócić permanentę do postaci odkrytej w dowolnym momencie, gdy masz priorytet, bez użycia stosu i bez możliwości odpowiedzi.
- Odwrócenie permanentu do postaci odkrytej nie powoduje wejścia na pole bitwy ani nie wywołuje zdolności „gdy wchodzi na pole bitwy" — to ten sam permanent, tylko ze zmienionymi cechami.
Częste pomyłki
- Mylenie właściciela z kontrolerem — zdolność ataku celuje w permanenty, które jesteś właścicielem, nawet jeśli obecnie nimi nie zarządzasz.
- Zakładanie, że odwrócenie z Przebrania używa stosu lub można na nie odpowiedzieć — to specjalna akcja, która nie korzysta ze stosu i nie może być przerywana.
Przykład
Zagrałeś go zakrytą kartą z Przebraniem, potem odwróciłeś kartę za ; przeciwnik przejął dwie twoje ziemie, więc dobierasz dwie karty.
Dane wydruku
- Set
Murders at Karlov Manor Promos (PMKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- Madeline Boni
- Mana value
- 3
- Mana cost
- Power / Toughness
- 1 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 726fc5fb-0928-4898-8b41-4c08b24a5f8e
- Oracle ID
- 4c495e94-3194-47c7-8129-dd0a0f915daa
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 9 620
- Penny rank
- 6 512
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 536492
- Cardmarket ID
- 753764
- Illustration ID
- 62578017-ebe6-4b76-8488-d96e954e1069
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
Pełny rekord źródłowy JSON
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