If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

MM2 (Modern Masters 2015) · #196 · EN
Restless Apparition
Creature — Spirit
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Wyjaśnienie po polsku
Niepokojące Widmo (Restless Apparition)
Stwór — Duch
Wytrwałość (Persist) (Gdy ten stwór umiera, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)
Jak działa karta?
Możesz zapłacić , by dać mu +3/+3 do końca tury. Ma Wytrwałość (Persist): jeśli umiera bez znaczników -1/-1, wraca z jednym takim znacznikiem.
To jest stwór-duch, który możesz wzmocnić za płatność — wtedy zyskuje +3/+3 do końca tury. Ma Wytrwałość (Persist): gdy umiera, jeśli tuż przed wejściem na cmentarz nie miał żadnych znaczników -1/-1, karta wraca na pole bitwy jego właściciela z jednym znacznikiem -1/-1. Karta, która wraca, jest nowym obiektem i nie pamięta poprzednich efektów ani znaczników (poza tym -1/-1, który jej daje Wytrwałość).
Ważne interakcje
- Jeśli kilka stworów z Wytrwałością umiera jednocześnie, każdy gracz kładzie swoje wyzwalacze na stos w określonej kolejności; zwracają się po kolei, nie równocześnie.
- Jeśli stwór z Wytrwałością wraca jako nowy obiekt, nie pamięta poprzednich efektów ani znaczników (poza tymi, które daje Wytrwałość).
Częste pomyłki
- Mylenie
z poświęceniem — symboly many wymagają zapłaty, a
to przekręcenie permanentu.
- Zakładanie, że stwór wraca jednocześnie w grupie — zwracają się po kolei według zasad kolejności aktywnego gracza.
Przykład
Zapłaciłeś , Widmo dostało +3/+3 i zabiło przeciwnika w walce; gdy zginęło, Wytrwałość sprawiła, że wróciło na pole bitwy z jednym znacznikiem -1/-1.
Dane wydruku
- Set
Modern Masters 2015 (MM2)
- Data wydania
- 2015-05-22
- Rzadkość
- Uncommon
- Artysta
- Jeff Easley
- Mana value
- 3
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 70aea782-f054-41bc-8681-7e2246e6f3fd
- Oracle ID
- fbd6dda7-ccee-4640-805d-78a9d60f45ef
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Persist
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 17 692
- Penny rank
- 6 327
- Multiverse IDs
- 397774
- Arena ID
- —
- MTGO ID
- 57082
- TCGplayer ID
- 98874
- Cardmarket ID
- 283013
- Illustration ID
- 5953a90c-21d7-43e3-ad46-1f099db8833f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
If a creature with persist stops being a creature, persist will still work.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
Pełny rekord źródłowy JSON
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