A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

RIX (Rivals of Ixalan) · #117 · EN
Storm Fleet Swashbuckler
Creature — Human Pirate
This creature has double strike as long as you have the city's blessing.
"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
Wyjaśnienie po polsku
Awanturnik Floty Burz (Storm Fleet Swashbuckler)
Stwór — Człowiek Pirat
Ten stwór ma podwójny cios (Double strike) tak długo, jak masz błogosławieństwo miasta.
Jak działa karta?
Jeśli kontrolujesz ≥10 permanentów, otrzymujesz błogosławieństwo miasta, a ten stwór ma podwójny cios dopóki je masz.
Karta daje efekt dwóch rzeczy: po pierwsze ma zdolność Wspinaczka (Wspinaczka (Ascend)) — jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry. Po drugie, posiada (i zachowuje) zdolność podwójnego ciosu tak długo, jak masz to błogosławieństwo. Wspinaczka nie jest wyzwalaczem i nie używa stosu, więc otrzymujesz błogosławieństwo natychmiast po spełnieniu warunku; możesz uzyskać je nawet jeśli permanent, który stał się twoim dziesiątym, zaraz potem zniknie.
Ważne interakcje
- Permanent to każdy obiekt na polu bitwy, w tym żetony i lądy; czary i emblematy nie są permanentami.
- Gdy osiągniesz błogosławieństwo miasta, zachowujesz je na resztę gry nawet jeśli stracisz kontrolę nad permanentami; nie można go usunąć.
- Wspinaczka nie używa stosu — nie można odpowiedzieć na samo otrzymanie błogosławieństwa miasta, tylko na zdarzenie (np. rzucane czary), które doprowadzi do jego otrzymania.
Częste pomyłki
- Mylenie momentu otrzymania błogosławieństwa — nie używa ono stosu i nie można na nie odpowiedzieć.
- Zakładanie, że jeśli karta zyskuje podwójny cios po zadaniu obrażeń w fazie pierwszorundowej, cofnie to obrażenia — nie wróci i nie zmieni już zadanych obrażeń.
Przykład
Masz dziewięć permanentów i zagrywasz ląd jako dziesiąty — natychmiast otrzymujesz błogosławieństwo miasta, więc ten stwór zyskuje podwójny cios.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Rivals of Ixalan (RIX)
- Data wydania
- 2018-01-19
- Rzadkość
- Uncommon
- Artysta
- Kieran Yanner
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 7093bd0e-3b98-4f46-9717-202ddd277bf5
- Oracle ID
- 6640bcfc-4bdc-4380-8b51-61b906f9aee6
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Ascend
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 22 856
- Penny rank
- 15 347
- Multiverse IDs
- 439774
- Arena ID
- 66851
- MTGO ID
- 66687
- TCGplayer ID
- 155722
- Cardmarket ID
- 315432
- Illustration ID
- e31f153f-cc1c-42f2-96e6-dd86192b55d8
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
If Storm Fleet Swashbuckler gains double strike after it has dealt regular combat damage, it won't go back and deal first-strike combat damage. On the other hand, if it gains first strike somehow and then it gains double strike after dealing first-strike combat damage, it will also deal regular combat damage.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
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