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Venser, Corpse Puppet

ONE (Phyrexia: All Will Be One) · #324 · EN

Venser, Corpse Puppet

Legendary Creature — Phyrexian Zombie Wizard

Lifelink, toxic 1
Whenever you proliferate, choose one —
• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.
• Target artifact creature you control gains flying and lifelink until end of turn.
RzadkośćRare
PLN regular0,83 zł
PLN foil1,53 zł
PLN etched—

Venser, Corpse Puppet

Legendary Creature — Phyrexian Zombie Wizard

Lifelink, toxic 1\nWhenever you proliferate, choose one —\n• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.\n• Target artifact creature you control gains flying and lifelink until end of turn.

Jak działa karta?

Venser ma lifelink i toxic 1. Za każdym razem, gdy proliferujesz, wyzwala się zdolność, dająca do wyboru: jeśli nie kontrolujesz The Hollow Sentinel, utwórz token The Hollow Sentinel 3/3; albo daj wybranemu artefaktowemu stworzeniu, które kontrolujesz, flying i lifelink do końca tury.

Venser, Corpse Puppet ma: lifelink oraz toxic 1. To oznacza: lifelink — kiedy to stworzenie zada obrażenia, jego właściciel zyskuje tyle życia, ile obrażeń zadano; toxic 1 — jeśli to stworzenie z toxic zada obrażenia graczowi, tamten gracz dostaje jeden żeton trucizny (po osiągnięciu 10 żetonów trucizny gracz przegrywa natychmiast jako działanie zależne od stanu).\n\nDrugi akapit: "Whenever you proliferate, choose one —". Każdorazowo, gdy wykonasz akcję proliferate (np. z karty lub efektu), ta wyzwalająca się zdolność wchodzi na stos. Kiedy się rozwiąże, wybierasz dokładnie jedną z dwóch opcji:\n1) "If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token." — Sprawdzasz stan kontrolowanych przez ciebie stworzeń w chwili rozwiązywania: jeśli nie kontrolujesz żadnego stworzenia o nazwie The Hollow Sentinel, tworzysz token będący legendarnym, bezbarwnym 3/3 Phyrexian Golem artefaktowym stworzeniem o nazwie The Hollow Sentinel. Ten token ma dokładnie tę nazwę i typy. Jeżeli już kontrolujesz takie stworzenie, nic się nie tworzy.\n2) "Target artifact creature you control gains flying and lifelink until end of turn." — Musisz wybrać cel: artefaktowe stworzenie, które kontrolujesz. Gdy efekt się rozwiąże, to wybrane stworzenie zyskuje flying (lot) i lifelink (przy zadawaniu obrażeń jego właściciel zyskuje tyle życia, ile obrażeń zadano) do końca tury. Jeśli cel przestanie być poprawny przed rozwiązywaniem (np. zostanie zniszczony), efekt nie ma miejsca.\n\nRulingi ważne dla zrozumienia: toxic nie zmienia ilości zadawanych obrażeń — np. 2/2 z toxic 1 nadal zadaje 2 obrażenia; toxic tylko dodaje żetony trucizny graczowi, jeśli obrażenia były zadane graczowi. Zdolność "Whenever you proliferate" wyzwoli się nawet jeśli podczas proliferowania nie wybrałeś żadnych obiektów ani graczy. Inne efekty obrażeń (np. lifelink) nadal działają normalnie. Jeśli efekt tworzenia tokena ma warunek kontroli The Hollow Sentinel, sprawdzenie tej kontroli następuje w momencie rozwiązywania zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz Vensera i nikt nie kontroluje The Hollow Sentinel. Robisz proliferate (np. z karty Contagion Clasp). Wyzwala się zdolność Vensera; kiedy się rozwiąże, wybierasz opcję tworzenia tokena — tworzysz The Hollow Sentinel 3/3 jako artefaktowe stworzenie.\nPrzykład 2: Masz Vensera oraz inne swoje artefaktowe stworzenie (np. Myr). Robisz proliferate. Wybierasz opcję drugą i celujesz w swojego Myra; gdy zdolność się rozwiąże, Myr dostaje flying i lifelink do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Phyrexia: All Will Be One (ONE)
Data wydania
2023-02-10
Rzadkość
Rare
Artysta
Dominik Mayer
Mana value
2
Mana cost
{U}{B}
Power / Toughness
1 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7089903f-25cb-4eda-9ebb-ddad36fc8610
Oracle ID
17c934a7-3480-4309-a217-ca2550538ae7
Słowa kluczowe
Lifelink, Toxic, Proliferate
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, legendary, inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
12 495
Penny rank
6 736
Multiverse IDs
605128
Arena ID
—
MTGO ID
106165
TCGplayer ID
478582
Cardmarket ID
692417
Illustration ID
0efdf893-8eaa-4c86-9f4f-6079d13e893a
Status obrazu
highres_scan

Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.

Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.

A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.

Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

Any other effects of that damage, such as life gain from lifelink, still apply.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

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